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Thread: Yin-Yang Dragon

  1. #1

    Yin-Yang Dragon

    Yin-Yang Dragon (a two-headed black and white dragon)
    Hp: 1800
    attack: 50
    range: 8
    pop: 4
    delay: 60
    speed:8

    Specials:
    Yin-Yang attack: spirals around creating a yin-yang symbol inflicting 40+ damage to surrounding enemies
    Draggies: summons two headed black and white draggies
    spiral beam: 90 damage to all enemies ahead
    separation: splits into two dragons

    Yin Dragon: (Black dragon, attacks with white beams)
    Hp:1000
    attack: 35
    range: 8
    pop: 2
    Delay: 30
    speed: 8
    specials:
    Fusion: fuses back with yang dragon

    Yang Dragon: (White dragon, attacks with black beams)
    Hp: 1000
    attack: 35
    range: 8
    pop: 2
    delay: 30
    speed: 8
    specials:
    Fusion: fuses back with yin Dragon

    Yin-Yang draggies:
    Hp: 400
    attack: 28
    range: 8
    pop:1
    delay: 35
    speed: 6

    yinyang.jpg
    Last edited by Ricky Contreras; 11-13-2011 at 20:32.

  2. #2
    Senior Member JFLP's Avatar
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    I love it! But I would lower life of the Dragons to 900.
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  3. #3
    Senior Member Monkeysage's Avatar
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    I like the idea also but i would keep the 1000hp for when they split. imo 1000hp is not that strong as it use to be but its good for that power I like that idea two for one
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  4. #4
    Senior Member JFLP's Avatar
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    Meh, I only did it because since the dragon splits in half, the life too...
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  5. #5
    Senior Member Michael Stephen Austria's Avatar
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    nice idea...

  6. #6
    Senior Member Luminous's Avatar
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    Lol. A Giant Viper has 1000 Health!
    And what are the stats of the Yin and Yang Draggies?
    Hye.

  7. #7
    Senior Member Monkeysage's Avatar
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    1000hp each but there not draggies its a two headed dragon that spilts into 2. when its a whole two head dragon its hp 1800hp the same as an other powerfull dragon
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  8. #8
    Senior Member Luminous's Avatar
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    Quote Originally Posted by Ricky Contreras View Post
    Yin-Yang Dragon (a two-headed black and white dragon)
    Hp: 1800
    attack: 50
    range: 8
    pop: 4
    delay: 60
    speed:8

    Specials:
    Draggies: summons draggies either black or white



    yinyang.jpg
    This is what i meant.
    Hye.

  9. #9
    Senior Member TobiNano's Avatar
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    Totally SUPPORT This

  10. #10
    awesome!! I totally support this idea. But the Yin dragon and the Yang dragon should have 1 special. Wen they are right next to each other, they have the special Reunite. Glues them back together!! haha! Just a suggestion cause i dont think ppl want to have 2 separate dragons forever. I totally support this idea!

  11. #11
    Quote Originally Posted by CaptainofSquad14 View Post
    awesome!! I totally support this idea. But the Yin dragon and the Yang dragon should have 1 special. Wen they are right next to each other, they have the special Reunite. Glues them back together!! haha! Just a suggestion cause i dont think ppl want to have 2 separate dragons forever. I totally support this idea!
    haha i thought that it would be implied that you can fuse them back at will haha but right now i'll edit it haha

  12. #12
    Senior Member Jose Aranzazu's Avatar
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    pretty good idea

  13. #13
    Senior Member caleb's Avatar
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    Great idea but I think they should have specials when they split like ying blast, yang blast.
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  14. #14
    Senior Member shawnxie's Avatar
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    Quote Originally Posted by Ricky Contreras View Post
    Yin-Yang Dragon (a two-headed black and white dragon)
    Hp: 1800
    attack: 50
    range: 8
    pop: 4
    delay: 60
    speed:8

    Specials:
    Yin-Yang attack: spirals around creating a yin-yang symbol inflicting 40+ damage to surrounding enemies
    Draggies: summons two headed black and white draggies
    spiral beam: 90 damage to all enemies ahead
    separation: splits into two dragons

    Yin Dragon: (Black dragon, attacks with white beams)
    Hp:1000
    attack: 35
    range: 8
    pop: 2
    Delay: 30
    speed: 8
    specials:
    Fusion: fuses back with yang dragon

    Yang Dragon: (White dragon, attacks with black beams)
    Hp: 1000
    attack: 35
    range: 8
    pop: 2
    delay: 30
    speed: 8
    specials:
    Fusion: fuses back with yin Dragon

    Yin-Yang draggies:
    Hp: 400
    attack: 28
    range: 8
    pop:1
    delay: 35
    speed: 6

    yinyang.jpg
    nice dragon, but what will happen if one of the dragon died after it splited??

  15. #15
    Quote Originally Posted by shawnxie View Post
    nice dragon, but what will happen if one of the dragon died after it splited??
    they stay split until the other half is revived

  16. #16
    Senior Member Luminous's Avatar
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    Thats more like it.And why wont you change the Draggies speed to 8?
    Hye.

  17. #17
    Senior Member Michael Stephen Austria's Avatar
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    Quote Originally Posted by DualBlade View Post
    Thats more like it.And why wont you change the Draggies speed to 8?
    6 speed is enough

  18. #18
    and i really hope that the dev can think of other design for dragon, not just recolouring the existing dragon.

    really love this idea..thumbs up for this thread.

  19. #19
    Nice idea but I don't think the separation/fusion would work well, simply because it's complicated coding. I do a little programming myself, If I'm updating a feature in my coding, I'd rather have something that doesn't require additional programming unless its required for the task; simply because I'm lazy and more coding usually slows down the program (because I make really shoddy ones). For your splitting/fusing dragon, for splitting, it would require a unit to vanish and be replaced by 2 others which I think is easy and for fusing it would require 2 units to vanish to be replaced by another one. (for some odd reason Yugioh crosses my mind) Then again, someone from SE R&D might be up for the challenge in doing this as basis for future units.

    I think if they're going to go with this idea, the easiest way they'd probably do this is summon 2 temporary dragons (kinda like how Mummy/Neptune/Ent/Spartan Champion's minions disappear after a few seconds). The only thing I don't like about that is summoning takes at least 3 seconds to make the units appear and the timer starts when you click on the button.

    I'd lower the delay to 40 to sweeten the deal, but that's just me.

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