Question: Can I have a PhD in elements?
WARNING: Information has been gathered via numerous sources written at different times to each other. Not all statistical information may be correct as of the current time you are reading this, but it should have been factual at one point. Or maybe it is still factual even to this day. I don't really have an alt and it would take a brand new account and farming to level 60 something to check it and to be honest, that's a lot of effort. Enjoy the post!
There are currently ten elements in the game, eleven if you count movesets as being elements as this will add "physical" into the equation. Each element has their own specialised habitat. Hybrids of elements can go in either of the specific habitats. Special type monsters can only go in legendary habitats. The ten elements are; Fire; Nature; Earth; Thunder; Water; Dark; Magic; Light; Metal and Special. And yes, it is named special, not legendary. Legendary is the 5th ranking of rarity (I'd refer to it as R5 but that'd get confused with Rank 5). If an element is strong against another element, damage will be increased by 50% (1.5), if weak to another element, damage will decrease by 50% (-1.5). Movesets deal a damage percentage and also rely on the power of the monster (one of the four statistics).
The element fire is the first element you will receive in the game by Pandalf after he instructs you to obtain a Firesaur from the shop.
It is strong against nature and is weak against fire. The fire elemented monsters will especially give status effects such as burn, ignition, sunburn and other stuff to do with fire.
Its habitat costs 100 gold, gives 100 exp and takes 15 seconds to build. It will cost 422,100 gold and 32,400 food to upgrade to maximum level and would take 5 days, 3 hours, 10 minutes and 15 seconds. This would give you 422,100 exp. At maximum level it can hold up to 4 monsters and 21000 gold. You must be level 29 to unlock the maximum level habitat.
Its booster costs 1,000,000 gold (4,000,000 for all 4 in total). Fire boosters give 500,000 exp and take one day to build (2,000,000 exp and Four Days in total). It is unlocked at level 20.
Its temple costs 1000 gold, gives 1000 exp and takes one hour to build. Getting the temple to maximum level would cost 17,131,000 gold and would take 6 days, 7 hours. This would award you with 17,131,000 exp. This will in turn make the Fire monster able to reach maximum level. It is unlocked at level 7. You must be level 43 to get the maximum level temple.
The original legendary for fire is named Vadamagma (No.70).
The element nature is the second element you will receive in the game.
It is strong against magic and is weak against nature. The nature elemented monsters will especially give status effects such as poison, bleeding and other stuff to with nature, It will also usually give lots of positive status effects.
Its habitat costs 250 gold, gives 250 exp and takes 15 seconds to build and requires level 2. It will cost 1,398,750 gold and 113,000 food to upgrade to maximum level and would take 5 days, 8 hours, 1 minute and 15 seconds. This would give you 1,398,750 exp. At maximum level it can hold up to 4 monsters and 70,000 gold. You must be level 30 to unlock the maximum level habitat.
Its booster costs 1,500,000 gold (6,000,000 for all 4 in total). Nature boosters give 750,000 exp and take one day to build (3,000,000 exp and Six Days in total). You must be level 24 to unlock the booster.
Its temple costs 2000 gold, gives 2000 exp and takes one hour to build. Getting the temple to maximum level would cost 17,147,000 gold and would take 6 days, 7 hours. This would award you with 17,147,000 exp. This will in turn make the Nature monster able to reach maximum level. It is unlocked at level 7. You must be level 43 to get the maximum level temple.
The original legendary for Nature is named Nemestrinus (No.69).
The element earth is the third element you will receive in the game.
It is strong against thunder and is weak against earth. The earth elemented monsters will especially give status effects such as stun, daze, damage reduction and other stuff to with earth(?), It will also usually give shields.
Its habitat costs 500 gold, gives 500 exp and takes 60 seconds to build and requires level 3. It will cost 797,500 gold and 64,200 food to upgrade to maximum level and would take 5 days, 15 hours and 31 minutes. This would give you 797,500 exp. At maximum level it can hold up to 4 monsters and 40,000 gold. You must be level 35 to unlock the maximum level habitat.
Its booster costs 2,000,000 gold (8,000,000 for all 4 in total). Earth boosters give 1,000,000 exp and take two days to build (4,000,000 exp and Eight Days in total). You must be level 28 to unlock the booster.
Its temple costs 3500 gold, gives 3500 exp and takes one hour to build. Getting the temple to maximum level would cost 17,163,500 gold and would take 6 days, 7 hours. This would award you with 17,163,500 exp. This will in turn make the Earth monster able to reach maximum level. It is unlocked at level 8. You must be level 43 to get the maximum level temple.
The original legendary for Earth is named Rockantium (No.71).
The element thunder is the fourth element you will receive in the game.
It is strong against water and is weak against thunder. The thunder elemented monsters will especially give status effects such as blindness, daze, stun other stuff to with lightning (thunder doesn't blind people guys...), It usually has some extra turns in the modern line up of thunder monsters.
Its habitat costs 1000 gold, gives 1000 exp and takes 30 minutes to build and requires level 7. It will cost 615,000 gold and 48,600 food to upgrade to maximum level and would take 5 days, 18 hours and 30 minutes. This would give you 615,000 exp. At maximum level it can hold up to 4 monsters and 30,000 gold. You must be level 41 to unlock the maximum level habitat.
Its booster costs 2,750,000 gold (11,000,000 for all 4 in total). Thunder boosters give 1,375,000 exp and take 2 days and 12 hours to build (5,500,000 exp and Ten Days in total). You must be level 32 to unlock the booster.
Its temple costs 5000 gold, gives 5000 exp and takes one hour to build. Getting the temple to maximum level would cost 17,205,000 gold and would take 6 days, 11 hours. This would award you with 17,205,000 exp. This will in turn make the Thunder monster able to reach maximum level. It is unlocked at level 9. You must be level 43 to get the maximum level temple.
The original legendary for Thunder is named Thorder (No.72).
The element water is the fifth element you will receive in the game.
It is strong against fire and is weak against water. The water elemented monsters will especially give status effects such as freeze, stamina leak, stun and other stuff to with water. Some are support/attack whilst most just deny because of freeze (thank god freeze immunity exists now, it only took a couple years).
Its habitat costs 10,000 gold, gives 10,000 exp and takes 2 hours to build and requires level 12. It will cost 995,000 gold and 75,600 food to upgrade to maximum level and would take 5 days and 20 hours. This would give you 995,000 exp. At maximum level it can hold up to 4 monsters and 50,000 gold. You must be level 41 to unlock the maximum level habitat.
Its booster costs 3,500,000 gold (14,000,000 for all 4 in total). Water boosters give 1,750,000 exp and take 3 days to build (7,000,000 exp and Twelve Days in total). You must be level 36 to unlock the booster.
Its temple costs 15,000 gold, gives 15,000 exp and takes one hour to build. Getting the temple to maximum level would cost 17,240,000 gold and would take 6 days, 7 hours. This would award you with 17,240,000 exp. This will in turn make the Water monster able to reach maximum level. It is unlocked at level 12. You must be level 45 to get the maximum level temple.
The original legendary for Water is named Lord Of Atlantis (No.73).
Notice: I wrote a simple python program that adds hours and days together, but only gives you the answer as days, hence why from here on it'll say things like "This would take you 5.36" hours instead of including hours and minutes etc.
Notice: DECIMAL ROUNDED UP TO 3 SIGFIG.
The element dark is the sixth element you will receive in the game.
It is strong against earth and is weak against dark. The dark elemented monsters will especially give status effects such as nightmares, confusion/possession, blindness and other stuff to with darkness.
Its habitat costs 25,000 gold, gives 25,000 exp and takes 4 hours to build and requires level 14. It will cost 1,685,000 gold and 132,000 food to upgrade to maximum level and would take 5.916 days. This would give you 1,685,000 exp. At maximum level it can hold up to 4 monsters and 80,000 gold. You must be level 41 to unlock the maximum level habitat.
Its booster costs 4,000,000 gold (16,000,000 for all 4 in total). Dark boosters give 2,000,000 exp and take 3 days 12 hours to build (8,000,000 exp and Fourteen Days in total). You must be level 40 to unlock the booster.
Its temple costs 150,000 gold, gives 150,000 exp and takes one hour to build. Getting the temple to maximum level would cost 17,450,000 gold and would take 6.292 days. This would award you with 17,450,000 exp. This will in turn make the Dark monster able to reach maximum level. It is unlocked at level 14. You must be level 45 to get the maximum level temple.
The original legendary for Dark is named Darkzgul (No.74).
The element magic is the seventh element you will receive in the game.
It is strong against nature and is weak against magic. The magic elemented monsters will especially give status effects such as possession, damage reduction and pretty much every effect ever because y'know... they're magic.
Its habitat costs 100,000 gold, gives 100,000 exp and takes 12 hours to build and requires level 20. It will cost 1,354,900 gold and 94,200 food to upgrade to maximum level and would take 6.25 (6 days, 6 hours). This would give you 1,354,900 exp. At maximum level it can hold up to 4 monsters and 60,000 gold. You must be level 43 to unlock the maximum level habitat.
Its booster costs 4,500,000 gold (18,000,000 for all 4 in total). Magic boosters give 2,225,000 exp and take 4 days to build (9,000,000 exp and Sixteen Days in total). You must be level 44 to unlock the booster.
Its temple costs 400,000 gold, gives 400,000 exp and takes one hour to build. Getting the temple to maximum level would cost 18,100,000 gold and would take 6.292 days. This would award you with 18,100,000 exp. This will in turn make the Magic monster able to reach maximum level. It is unlocked at level 21. You must be level 45 to get the maximum level temple.
The original legendary for Magic is named Goldfield (No.75).
The element light is the eighth element you will receive in the game.
It is strong against dark and is weak against light. The light elemented monsters will especially give status effects such as blindness/total blind and its sub-forms. Light, along with nature, commonly features at least some amount of support effect.
Its habitat costs 250,000 gold, gives 250,000 exp and takes 1 day to build and requires level 25. It will cost 2,166,000 gold and 150,600 food to upgrade to maximum level and would take 6.75 (6 days, 18 hours). This would give you 2,166,000 exp. At maximum level it can hold up to 4 monsters and 90,000 gold. You must be level 45 to unlock the maximum level habitat.
Its booster costs 5,000,000 gold (20,000,000 for all 4 in total). Light boosters give 2,500,000 exp and takes 1 day and 4 hours to build (10,000,000 exp and 4.6 days in total). You must be level 48 to unlock the booster.
Its temple costs 800,000 gold, gives 800,000 exp and takes one hour to build. Getting the temple to maximum level would cost 18,700,000 gold and would take 6.292 days. This would award you with 18,700,000 exp. This will in turn make the Light monster able to reach maximum level. It is unlocked at level 25. You must be level 45 to get the maximum level temple.
The original legendary for Light is named Arch Knight (No.76).
The element metal is the ninth element you will receive in the game and the most recent as of 16th October 2018.
It is strong against Light and is weak against Metal. The metal elemented monsters will especially give status effects such as magnetised (weakness to metal).
Its habitat costs 412,000 gold, gives 412,000 exp and takes 1 day to build and requires level 30. It will cost 9,810,500 gold and 247,000 food to upgrade to maximum level and would take 6.75 (6 days, 18 hours). This would give you 9,810,500 exp. At maximum level it can hold up to 4 monsters and 135,000 gold. You must be level 51 to unlock the maximum level habitat.
Its booster costs 5,500,000 gold (22,000,000 for all 4 in total). Light boosters give 2,750,000 exp and takes 12 hours to build (11,000,000 exp and 2 days in total). You must be level 44 to unlock the booster.
Its temple costs 800,000 gold, gives 800,000 exp and takes one hour to build. Getting the temple to maximum level would cost 18,700,000 gold and would take 6.292 days. This would award you with 18,700,000 exp. This will in turn make the Light monster able to reach maximum level. It is unlocked at level 30. You must be level 51 to get the maximum level temple.
The original legendary for Metal is named Metalhëad (No.150).
The legendary habitat costs 2,500,000 gold and gives 2,500,000 exp. It is unlocked at level 7. It takes 2 days to build. It would take 112,500,000 gold and eight days to get to a maximum level legendary habitat. This would get you 112,500,000 exp. A maximum legendary habitat can store up to 4 monsters and 1,000,000 gold.
Vano$$ habitat not counted into research.
In combat, you can use an element move by clicking one of the four big buttons on the bottom. Red is fire, green is nature, brown is earth, yellow is thunder, blue is water, black is dark, magic is purple, white is magic, metal is grey and special is a purple pink array of sorts.
The move will do (x)% damage taking in mind the amount of power (not sure how it works but this isn't elements so I still get my PhD lol). The damage will increase by 50% or weaken by 50% if done on a monster of the same element or specifically weaker element (except special moves).
Also, I see people say strong! and weak! does double damage gain/loss but everywhere I see says the multiplier is 1.5 not 2.