Battery: Thunder attacks heal half of their potential damage instead harm this monster. Instead lost life when affected by shock this monster recovers its stamina by turns.
Burning Body: Burn and Ignite heal the life of this monster every turn instead harm it. Sunburn recovers the energy of this monster every turn instead harm it.
Burning Aura: Immune to burn and ignite. There is 35% chance this monster applies burning or ignite when a enemy use a melee attack (whose the animation has a melee effect) against it.
Toxic Body: Poison heals this monster every turn instead harm it. Poison also gives 25% more damage to this monster.
Acid Blood: The blood of this monster is acid. All enemies lost 10% of their lives every turn if this monster is bleeding.
Underwater breathing: This monster can not be drowned and it receives 50% less damage from Sea Book monsters.
Flying: This monster is immune to quicksand and can not be damaged by melee earth attacks.
Sage: Control effects has 35% less chance affect this monster. There is a chance this monster throw back the control effect it avoided.
Sacred Body: This monster receives 50% less damage from magic, light and dark attacks. It is also immune to nightmares and curse.
Hacker: Immunity to nanovirus, trolling, corrupt, hacking and reboot (regular possession can affect it). Monsters of Machanic Book have 35% less accuracy against this monster.
Spectral: Immunity to melee attacks. This monster ignores shield, skill mirror and damage mirror when it attacks.
Ghost: Immunity to possession, nightmares and melee attacks.
Evasive: Individual attacks have 50% less accuracy against this monster.