I do not have nearly the length or involvement in the community as Ekto, but In the past three days I have also made a decision to move on. I wanted to thank the community here and SP for making a game that was in many respects very enjoyable and dynamic. I have only been playing for about 8 months but was very engaged throughout.
Following Ekto’s model, I will offer the final thoughts as reasons for my decision to set aside Monster Legends:
-Gambling chests and mechanisms. These features abuse and take advantage of human psychology, creating addictive behaviors that begin with a small hand in a players pocket that gets progressively larger and larger. Especially for a game marketed to a demographic that includes children, I find this to be a model that I can’t support and I believe illustrates a certain lack of moral compass by game directors and developers, and a lack of respect for the player base as people.
-Cost of progression. Having started 8 months ago, I can tell you with certainty that the cost of getting to the endgame - which can no longer be done as a f2p in any reasonable time horizon, is in the thousands of dollars. I have not gotten to the end of that tunnel, but I am close enough to see it and realize it’s not something I can continue to support.
-Monetization of everything. Far, far too many transactions in this game are driven by gems/cash, even transactions not associated with monster development. Ranking up or getting new monsters may make sense, but simple actions like removing runes do not. The illusion of discounts for digital goods, and the creation of events where the only way to complete it is through transferring $50 or $100 or more to SP, is an issue for me personally even as someone who is comfortable with in game discretionary spending.
-The game takes too much time. Many game events and features require a player to reorient their lives around them for 1-2 weeks at a stretch in order to be successful in them. That could theoretically mean changing sleep cycles or social behaviors, logging in every 1-4 hours, etc. you don’t have to complete these events necessarily, but often the reward for anything less than completion doesn’t make the effort worthwhile. Personally, as someone who plays games because I want to enjoy a measure of accomplishing something, I need to be able to complete events in a game without the game taking over my life.
There are a few other reasons, some of which are discussed in Ekto’s post. But in the interest of not diluting my core message I will leave it at that.
It’s actually been a blast, and elements of this game are truly outstanding. See you all around!