Why do the enemies when possessed always recharge and never attack themselves, but mine always uses attacks? Can we get the devs to stop this?
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Possession
Post count: 487Reputation: 98Joined:I definitely agree! Sometimes all through a battle, Opponent can all be possessed with full Stamina & "recharge". When I get my possessed Turn, I hit "recharge" & my strongest attack is used against my monsters!
If my rare Special Skill is up, I even get that one!
MamawJane, Proud Lead of "CRUSADERS FOR CHRIST 2.0"!
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Possession
Post count: 225Reputation: 35Joined:@mamawjane yea, in fact my main strategy against cyrotan is to use glitch's kill switch. Normally he would euboea himself but no, lately he uses uses another move then uses euboea, so my glitch and atlas died.
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Possession
Post count: 179Reputation: 106Joined:@bwang487 what Cryotan did is part of what every possessed monster does: if an extra turn move is available, it prefers to pick it and get rid of the possession. However, I do agree with the fact that possessed monsters controlled by the A.i mostly often recharge, but then, that serves the purpose of denial too, no?
Now, when the player's team is possessed, my personal observation has been that the response varies between recharge or attack, depending on the monster in question and possibly, its runes. For example, once possessed, my Faraday takes absolute delight in killing my own team, my Thalassa tries to freeze her own team- which of course fails, (mine or the enemy's) Samael most inconveniently resurrects a dead enemy/removes debuffs/heals/recharges, and my Fatid (along with some other Tough/ Hardened monsters, like WM Elvira) prefers to recharge or simply perform extra turn skills until the possession comes off. So you see, the responses are way too variable to come to a common conclusion.