Fixing bugs is one of our biggest priorities and to make everything as transparent as possible we would like to share with you all the bug fixes we implement in the game.
Every month we will release a “Gameplay Changes” log for that particular month.
The log will be constantly updated as we continue to fix bugs throughout the month. So make sure you check this page once in a while.
Of course, if you experience any issue in the game, don’t hesitate to contact our Customer Service.
Following fixes and changes will be live on March 4th.
Protect Positive Effects - Effect won't protect itself anymore
With the current behaviour when an enemy uses a Remove Positive Effect on a monster with a Protect Positive Effects active, the targeted monster won't be affected in any way.
With the change, the targeted monster would lose ONLY the Protect Positive Effects status but all the other positive effects, he might have, would remain untouched.
We think this change will avoid certain combos that can make the combat experience frustrating.
Neobuki - Akira: Update damage amount. From 50 to 55
Barbatos - Master of Pain: The Self-damage effect will never miss
Barbatos - Blood Covenant: Self-damage effect will NOT stack
Drakor - Earthquaker: Mega Stun will override Stun, avoiding weird behaviours
Armole - Going Underground: Changed element from Special to Earth
Koarim - I hate Quantas: Now will remove all enemies shields instead of only one
Status Effect Fixes:
Minor Blind - Now Immunity to Blind will block "Minor Blind"
Evasion - Now it will evade "Minor Blind" and "Positive Effects Blocked"
Positive Effects Blocked - It won't stack anymore.
Dodge Area - Fixed some skills that were being incorrectly dodged
( Kihaku “Mokusso”, Sweeperion “Puffing Billy”)