Hi, Monster Masters!
We want to share a little nugget of information with you regarding the Team Battlegrounds.
After many events and dozens of hours combing through the feedback that you sent us via multiple sources, we decided to start implementing some much-requested changes and improvements to this mode.
So, what is happening to Team Battlegrounds?
Reduce the number of slots per territory.
The number of Monsters that we have been requesting from players was a massive increase compared to the number of Monsters that we require in other modes (PvP and Team Wars, for example). We’ve heard your feedback and we will be reducing the amount of Monsters you need to manage, so that you can focus on the quality of each of your units rather than just on the volume of your overall army.
Introduce defense and attack limits.
This will be familiar to anyone who plays Team Wars. Each player in the team will be able to contribute with a maximum amount of defense slots and a maximum amount of attacks. In the event that two teams of different sizes match, we will redistribute the number of defenses and attacks among the team with the lowest amount of players (e.g. if Team A has 30 players and Team B has 27 players, each player in Team A will have, for example, 5 Defenses/Attacks, while on Team B some will have 5 and others 6), so that the total of defenses/attacks in both teams is the same.
We are considering locking the Team Battlegrounds restrictions for a longer period of time. This means that, throughout a Team Wars Season (i.e. two months), restrictions in TB will not change. We are considering this in order to reduce the amount of Monsters that players must optimize and to give you more opportunities to grow a set of Monsters throughout each season.
We are also considering changing the length and frequency of the event. Due to the lower amount of Monsters required, we believe that we can reduce the length of the Defense Phase from 48h to 24h. We also believe that the event can run once every two weeks rather than once per month.
Finally, due to the introduction of defense/attack limits, the probability of having ties in the individual leaderboards was increased. Therefore, we will be removing Individual Rewards from Team Battlegrounds. The individual leaderboard will still be visible, as players will still need to achieve a minimum individual participation/score to qualify for Team Rewards, but Heroic Orbs will be moved away from Individual Rewards and redistributed as Team Rewards.
We will be testing this event with a small set of teams in the coming weeks, in order to make sure that we deliver an improved experience. Based on the feedback we collect, we will decide if we can open it to everyone or if we should iterate further.
We can’t wait to hear your thoughts on these changes!
Thank you very much,
The Battlegrounds Team