@karryt said in Those who go to SP meetings do NOT represent us.:
But it's not the same if say an MP3 music album was on sale for $3 for a while, but now it costs $10, versus there's a team shop monster that was on sale for 800 coins and now it's 2500 coins. In both cases there is digital ownership of the product, but in the case of the music album, there's no competitive balance that is disrupted by changing the price.
To be a top player (whatever that means) you have to pay money, a good chunk of it. This hasn't changed, and I guess the amount of money to get there hasn't changed a lot.
But the group of top players is probably less than 1% of the player population. They may even be responsible for 70% of SPs income, however, if SP thinks long term, they must see that the size of this group grows over time. And since players will quit even from this group, they need a constant influx of fresh players.
And there is of course the 99% other percent of the player population. They may generate only 30% of the income, but they are required as competition - after all, would you spent thousands of dollars to be #50 ranked player among 1000 active players? And of course, all the big spenders started out as part of those 99%.
The recent changes send a horrible message to us 99%. Which consists of two parts:
(a) With the price increase in the team shop, f2p players have no longer the slightest chance to get close to the top players. Until now, they could dream of getting a few teams ranked to 130 too - maybe not VoltaiK, but whatever is available in the team shop. And maybe not level X runes, but decent runes at least so that you can get lucky, even against top players.
(b) The introduction of books and book wars made it suddenly very expensive to field a decent team in a war or dungeon. I belong to the group of players who will spend a few dollars on their games, over the course of the year I guess I'll spend $400-$500 in the app store. Previously, this would have enabled me to create a pretty decent team in ML. But now, suddenly I need ranked monsters not only in 8 elements, but also in god knows how many books - multiplying the amount of money needed.
SP made clear that they will protect the both the big spenders and the long time players by making the gap to new players wider. They made it clear that the top players in ML are an elite defined by spending enough money.
And of course, time is no longer a way to make up for money. You could get a level 130 Vadamagma or Thorder for free, sure, but the new books close this possibility. Until very recently, you could get very close to the top players by spending just a little money and a lot of patience. But now, it's either pay up or be content with being a scrub.
It's the equivalent of creating an elite club. But then, dear ML, don't blame me for deciding "I'm very obviously out, so I'll be damned if I give you even one more cent of my money". And since I'm competetive, and will not be able to field a competetive group with the money I'm able and willing to spend, I'll most likely take my money elsewhere and look for a game that is less greedy.