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Dead end
Post count: 1509Reputation: 303Joined:I think Team Wars is very overrated.
A game like Monster Legends needs real time PVP. If SP don't implement that very soon then the game will die a slow and painful death - which is a shame because the design of the monsters alone should keep it in the public eye for years.
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Dead end
Post count: 318Reputation: 145Joined:I think Team Wars is very overrated.
A game like Monster Legends needs real time PVP. If SP don't implement that very soon then the game will die a slow and painful death - which is a shame because the design of the monsters alone should keep it in the public eye for years.
I don't think ML has a big enough player base to do real time PVP so don't really see how that would work without long waiting times or horrible mismatches, same problem with war matchmaking.
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Dead end
Post count: 1509Reputation: 303Joined:@karryt At the very least there should be an option for friendly 'real time' fights between team mates. You could request a fight the same way we request cells in the team chat.
It would give us a way of practicing.
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Dead end
Post count: 3260Reputation: 1315Joined:Even If the opponent have same monsters this doesn't mean it will be boring war as you have skills and rune customization , I love the challenging and exciting wars Especially when you take coins from higher players
For example when i win coins from vip bases with my general teams . and now with book restriction there are more variation and tactics
We may have problems now with releasing incomplete books and so but in general no way it is Dead end
19 May 2013 - 4 October 2018
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Dead end
Post count: 74Reputation: 58Joined:@Golab I feel that this is a very odd post, so perhaps maybe I misunderstood it?
Specifically with this statement, "dont forget there are a lot of exactly same players like you, also doing same team wars, also getting same coins, also buying same monsters and also ranking them up in same way."In team wars you play different teams with different restrictions. Each war you'll get a different number of coins depending on whether you win or lose. While the same selection of monsters are in the team shop of all players, you only have a finite amount of coins to spend. So different people will be purchasing different monsters to suit their tastes.
I see only differences where you see similarities.By your initial logic you could actually argue that if the game had no team wars, pvp, or ranking, what would even be the point in playing? Everyone would get the same monsters, same buildings and complete the same dungeons.
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Dead end
Post count: 379Reputation: 130Joined:@Golab Well I just saw this and thought I had to reply.
Even though the runes change, you're right to some extent. After some time, you reach a point where everyone has the same monsters, and especially in PvP where everyone uses General Thetys and Zyla and VoltaiK and such. However, such a point unfortunately exists in most P2W games since everyone reaches the same max level you do and the game then becomes rather monotonous and becomes a survival challenge to stay on top rather than a fun game. What's good about ML is you collecting different monsters and ranking them up through hardship, and see those monsters put in fine work. Monster Lab was good for this reason in the beginning since everyone was excited to have a level 105 monster or something like that until people who paid massive amounts of money started to get matched up with lower level players. The bad thing here is, aside from some monsters and moves outright ouclassing others greatly, there is a max level to be achieved with a monster and no matter what you do, the monster can't go any further, which is-I assume- the dead end that is being featured here. Something that doesn't exactly feature the "max level" thing would be greatly appreciated for this reason.
About a year ago, when I was active in the Wiki, I posted my idea of Monster Lab including some new features, such as giving a monster a move or trait from other monsters(with banlists of course). Things such as these, where a player gets to mix and match with a monster's traits and create something, to some extent, unique would be a massive addition to the game and I'm sure everyone would like that since no matter how high your monster's level is your trait will always do the same thing and there are many possibilities-this would also be a chance for the player to showcase his/her expertise on the game, since the combinations created should preferably have synergy with the team.
Now this Monster Lab feature is just an example, but you get my point on the thing that should be added here.we want purple runeshttps://forums.socialpointgames.com/topic/12285/on-runes
How to Rune monsters, which monsters use which Runes, etc.