Hello everyone and welcome to my 220th analysis, this time featuring Warmaster Elvira.
Overview: Elvira shapes the metagame simply by existing. Her trait is one of the best traits, if not the best trait, in the game as it gives your team Evasion at the start of battle, which necessitates buff removal by the enemy just to be able to touch them. The Blind Immunity portion of her trait is also useful as Blind is a very common debuff that's used as a soft deny since getting Blinded will make it extremely likely for you to either miss attacks or miss the status effect applying part of attacks, plus it also blocks Total Blind from the likes of Mirak and Warmaster Barbael. Tough is a universally useful trait that helps against all kinds of opponents, adding to Elvira's usefulness. She is one of the best buffers in the game, having access to a very high amount of debuff removal attacks and other ways of decreasing damage alongside healing and damage boosting. Elvira has high powered moves as well, so she isn't passive like your usual support. Despite these huge pluses, Elvira has her own problems; she wishes she has more Strength, she doesn't have deny effects, and she is countered heavily by buff removal.

Builds:
Monsters that have access to Group 4 skills will have a slightly different build path. I will list the most viable builds for each Rank since some moves in Group 4 are pivotal to some sets' success. The monster's role will likely remain the same, however, so this won't be exhaustingly long as I won't repeat the same things.

Rank 0:
Moves:
-Protecting Light
-Words Won't Save You
-Aura of Forgiveness
-Aura of Wrath
Runes: 3 Team Speed
Mutant Rune options: Team Speed&Team Life
Relics: Swords and Amulets

Build Explanation:
Protecting Light gives the target Photophobic Shield for 2 turns, ignoring all damage except Light which works wonders against attackers and Torture strategies. Words Won't Save You does nice damage and it applies Damage Protection to all allies which helps in keeping them alive with your next move, Aura of Forgivenes, that heals all allies by 50% and removes all debuffs from them. Lastly, Aura of Wrath gives all allies Damage Boost and removes all debuffs from them, aiding in Elvira's support role well.
3 Team Speed with Team Life Mutations is the standard on supports.

Rank 1: Elvira learns "Rebuke The Sinner" at this level, a Base 45 Light AOE that Sunburns all targets hit.
(Support)
Moves:
-Protecting Light
-Words Won't Save You
-Aura of Forgiveness/Rebuke The Sinner
-Aura of Wrath/Rebuke The Sinner
Runes: 3 Team Speed
Mutant Rune options: Team Speed&Team Life

Build Explanation:
Rebuke The Sinner is useful for racking up some nice damage on the enemies and drop their Precision a little. You can run it if you think running 2 debuff cleaning moves is too much.

(Attacker)
Moves:
-Rebuke The Sinner
-Repent, Sinner
-Words Won't Save You
-Aura of Wrath/Aura of Forgiveness
Runes: 2 Strength 1 Speed
Mutant Runes options: Strength&Life, Speed&Life

Build Explanation:
With a powerful AOE like Rebuke The Sinner and other moves with high power in general, Elvira can be used as an attaker that still retains the core aspects of her supportive side; debuff removal, damage reductions and of course, her SC. Rebuke The Sinner and Repent, Sinner are both moves with awesome power for their types (AOE and single target) and the Sunburn they inflict further extends their damage output. Words Won't Save You is present again for the supportive aspect combined with a good 55 Base Power. Lastly, choose either of the Aura moves depending on personal preference and the enemy team; Wrath demands a more aggressive, fast playstyle that focuses on high damage while Forgiveness is extremely useful against Torture teams and helps increase survivability.
2 Strength 1 Speed with Life Mutations is the standard for attackers.

Rank 2: Elvira learns "Warmaster Aura" at this level, a move that removes all debuffs from all allies and gives them Damage Boost, Precision and 35% healing.
(Support)
Moves:
-Warmaster Aura
-Aura of Forgiveness/Rebuke The Sinner
-Words Won't Save You
-Protecting Light
Runes: Same as above except 1 Strength 2 Team Speed is now an option
Mutant Rune options: Same as ablove except Strength&Life is now an option

Build Explanation:
Warmaster Aura is Auras of Wrath and Forgiveness combined, which is a great upgrade. With this, running Rebuke The Sinner becomes easier if you choose to do so, since you no longer have to choose between buffing Strength and restoring Life. Even if you don't, you'll get more healing on top of Aura of Forgiveness which is always a great thing.
If you run Rebuke The Sinner, dropping a Team Speed for a Strength might be a good idea to take advantage of Warmaster Aura and the number of decently damaging moves in your arsenal. Said Rune would have a Life Mutation.

(Attacker)
Moves:
-Words Won't Save You
-Repent, Sinner
-Warmaster Aura
-Rebuke The Sinner
Runes and Mutant Runes are the same as given above.

Build Explanation:
Warmaster Aura is the perfect solution to Attacker Elvira's problem of choosing between the two Aura moves, which helps a lot.

Rank 3: Elvira learns "Ethereal Vigilance" at this level, a Base 60 unresisted single target attack that gives the target Sunburn and Bleeding, and gives Elvira Evasion.
(Support)
Moves:
-Warmaster Aura
-Ethereal Vigilance
-Aura of Forgiveness/Words Won't Save You
-Protecting Light
Runes and Mutant Rune options are the same as given above.

Build Explanation:
Ethereal Vigilance gives Support Elvira a nice way of not only stacking nice damage, but also extend her Evasion, boosting her presence on the battlefield in general by a large amount. Aura of Forgiveness in the last slot against high numbers of debuffs, and Words Won't Save You if you feel like Warmaster Aura is enough.

(Attacker)
Moves:
-Warmaster Aura
-Ethereal Vigilance
-Rebuke The Sinner
-Repent, Sinner
Runes and Mutant Rune options are the same as given above.

Build Explanation:
Ethereal Vigilance is even better for Attacker than Support since it gives her a way more useful single target nuke than Repent, Sinner. Said move is still used, which makes Attacker Elvira have a presence on the battlefield that is hard to ignore.

Rank 4: Elvira learns "Light Of Salvation" at this level, a Base 50 Light single target attack that gives your team Photophobic Shield, which ignores all damage except Light damage.
(Support)
Moves:
-Light Of Salvation
-Ethereal Vigilance
-Warmaster Aura
-Rebuke The Sinner/Aura of Forgiveness
Runes and Mutant Runes are the same as given above.

Build Explanation:
Light Of Salvation is an amazing attack for Support Elvira because it gives your team, when her SC is also considered, a long time of damage immunity. Words Won't Save You and Protecting Light are no longer needed, so the choice in the last slot depends just on Rebuke The Sinner for applying pressure (that goes well with Warmaster Aura) and Aura of Forgiveness for healing and more debuff cleaning.

(Attacker)
Moves:
-Ethereal Vigilance
-Warmaster Aura
-Rebuke The Sinner
-Light Of Salvation
Runes and Mutant Runes are the same as given above.

Build Explanation:
Light Of Salvation cements its place in the last slot over Repent, The Sinner despite the discrepancy in power because a 2 turn AOE Photophobic Shield is too good to pass up, plus the move actually deals nice damage. In some Wars there might not even be any Light monsters to break through this Shield, so in those cases it's essentially a 2-turn Space-Time, something almost no other attacker can manage to have.

Teammate Options: Elvira will fit in any team, but some interesting interactions exist. Firstly, Nox The Condemned and Ra'Zhul can safely use their team-hurting moves thanks to Evasion blocking out that damage, and later on Light Of Salvation doing the same. Burotgor can use Bloodthirsty to get Triple Damage and an extra turn without any backfire thanks to the Blind Immunity. Slower monsters are best used with Elvira, since they will have Evasion for longer than any others. This can allow them to run Speedless spreads if they want to, like 3 Strength. A nasty and very common duo is Elvira with any Mega Taunt caster. This way, if the enemy tries to remove the buffs, only the Mega Taunt monster will have them removed. Said Mega Taunt casters are also tanks, with whom Elvira goes very well together. For more Teammate options, check out this article.

Countering Warmaster Elvira: The first order of business for any monster trying to deal with Elvira is to remove the Evasion. Blazing fast monsters that remove buffs, combined with a fast denier can manage this - the fast buff remover removes Evasion, then the denier denies. There are some notable monsters who can do both of these at the same time, like Warmaster Thalassa and Gorg. An Elvira of your own is useful too, since if both teams have Evasion, it's as if nobody has Evasion, in terms of applying debuffs. If the enemy has the Mega Taunt Caster + Elvira duo, you can use the combination I mentioned earlier, or just be prepared for what the enemy can do and remove the Mega Taunt + Evasion from the enemy tank while surviving their assault. If you don't want to deal with any of this, a monster with Pierce can ignore all of Elvira's Evasion shenanigans and just pummel away at her team. For more Counter options, check out this article.