Hello everyone and welcome to my 227th analysis, this time featuring Narok.
Overview: An attacker having Anticipation is always a good thing, and Narok has this trait. Not only this, but he can also have disruptive effects like Stamina Drain and buff removal shuld he choose to run it, in addition to a Double Damage move that gives him an extra turn. He can rid himself of debuffs and has good damage output, with access to the valuable Curse effect. However, Narok is severely hurt by the limitation of 4 moveslots preventing him from running all the utility moves he wants.

-Evil Laughter
-Spear Of Savannah
-True Savannah Ruler/Power Of Kaftar/Fast Metabolism/Haunting The Prey
-True Savannah Ruler/Power Of Kaftar/Fast Metabolism/Haunting The Prey
Runes: 2 Strength 1 Speed
Mutant Rune options: Strength&Life, Speed&Life, Strength&Stamina, Speed&Stamina
Relics: Swords and Masks

Build Explanation:
Evil Laughter is free damage, and such a move is necessary on an attacker, even though it drains almost half of his Stamina with no Stamina Runes. Spear Of Savannah is Narok's only AOE move, and it provides excellent Stamina control. The last two slots are up to personal preference and the enemy team comp; True Savannah Ruler is Narok's strongest attack and it applies Curse + Stamina Leak to the target, Power Of Kaftar provides a stronger, more immediate Stamina Drain to build up on Spear Of Savannah, Fast Metabolism is an excellent counter to teams with Tortures and Precision modifiers, and finally, Haunting The Prey is Narok's best 0 CD skill, and it also comes with a nice 25% Stamina Drain.
For Runes, a standard attacker spread of 2 Strength 1 Speed, along with Life Mutations, is used, but you can use Stamia Mutations as well to reduce the brunt of Evil Laughter's Stamina cost.

-Spear Of Savannah
-Exhausting Pursuit
-Cunning Strike
-Fast Metabolism/Power Of Kaftar
Runes: 3 Team Speed
Mutant Rune options: Team Speed&Team Life

Build Explanation:
Instead of being an attacker, this set focuses on Stamina control and removing buffs. Spear Of Savannah is Narok's best way of controlling Stamina across the enemy team. Exhausting Pursuit is a single target deny that also helps with his other Stamina Drains. Cunning Strike is useful to rid an enemy of their buffs. Lastly, Fast Metabolism is there for the same reasons as before, but if the enemy team doesn't have too many debilitating debuffs, you can replace this with Power Of Kaftar to deny an enemy once again after using Exhausting Pursuit.
3 Team Speed fits this Narok variant the best as it aims to support his allies. Team Life Mutations further this aim. Since Evil Laughter is not present, Stamina Mutations are unnecessary.

Teammate Options: Narok is excellent alongside other Stamina Drainers like Wangzhou and General Thetys, since his Stamina Leak and Curse will bring enemies to a screeching halt after the aforementioned monsters deny them with Stamina Drain, since they will be left at 50% Stamina afterwards. For more Teammate options, check out this article.

Countering Narok: An Anticipation monster will be able to disrupt Narok after he uses either of his extra turn skills. For more Counter options, check out this article.