Hello everyone and welcome to my 230th analysis, this time featuring Faraday the Discharger.
Overview: Combining Tough with Anticipation along with a fantastic Base Strength, Faraday is among the most notable attackers in the game. He has access to Sunburn and moves with high Base Power and given the abundance of extra turns in the game, this guy is going to be dishing out a lot of damage most of the time. This form has access to Stuns and a much better moveset when not ranked up, making him the best form most of the time. Faraday's problems are your typical attacker's problems, but he does wish he had a better Speed stat.

Builds:
Monsters that have access to Group 4 skills will have a slightly different build path. I will list the most viable builds for each Rank since some moves in Group 4 are pivotal to some sets' success. The monster's role will likely remain the same, however, so this won't be exhaustingly long as I won't repeat the same things.

Rank0:
Moves:
-Gravel Strap
-Clay Belt
-Disconforting Bask
-Stamina Expel
Runes: 2 Strength 1 Speed
Mutant Rune options: Strength&Life, Speed&Life
Relics: Traps and Swords

Build Explanation:
Gravel Strap is an AOE Quicksands which racks up damage nicely. Clay Belt is a nuke with Stun attached to it, so you can use it to either one shot Thunder monsters or to heavily dent and Stun them. Disconforting Bask is another AOE that instead applies Sunburn - this move is more impactful than Gravel Strap most of the time, so try using it before that move. Lastly, Stamina Expel is his strongest remaining attack.
2 Strength 1 Speed with Life Mutations is the standard Rune spread for an attacker.

Rank1: Discharger learns "Stamina Void" at this level, a Base 65 unresisted move that removes 30% Stamina from its target.
Moves:
-Gravel Strap
-Clay Belt
-Disconforting Bask
-Stamina Void
Runes and Mutant Runes are the same as given above.

Build Explanation:
Stamina Void is a strictly stronger Stamina Expel, which is why it replaces that move. You probably won't use this before Clay Belt most of the time, but being unresisted and removing Stamina might come in handy sometimes.

Rank2: Discharger learns "Shining Fever" at this level, a Base 55 Thunder move that applies Burn and Sunburn to the target.
Moves:
-Gravel Strap/Stamina Void
-Clay Belt
-Disconforting Bask/Stamina Void
-Shining Fever/Stamina Void
Runes and Mutant Runes are the same as given above.

Build Explanation:
Shining Fever can stack up damage really fast, plus the minor Precision drop it offers can be helpful in times. You may choose to not run this at all, but if you do, you can get rid of one of your AOEs to keep Stamina Void too - again, if you want to.

Rank3: Discharger learns "Mud Whip" at this level, a Base 70 Earth move that applies Sunburn and Stun to the target.
Moves:
-Mud Whip
-Disconforting Bask/Stamina Void/Clay Belt
-Gravel Strap/Stamina Void/Clay Belt
-Shining Fever/Stamina Void/Clay Belt
Runes and Mutant Runes are the same as given above.

Build Explanation:
Mud Whip is Discharger's strongest move and it's an upgraded Clay Belt, which necessitates its use. The remaining moves stay mostly the same. Run at least one AOE on him, since both of those AOEs are good.

Teammate Options: For Teammate Options , check out this article.

Countering Faraday the Discharger: If you are trying to use extra turns against him, applying a control effect on him beforehand is useful, since this will render his turn null. For more Counter options, check out this article.