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@pounawea said in Nyxonite Dragon Rescue/Story Feedback for the SP Developers:
As you all know, an almost month-long event has come to an end. 3 exciting but challenging phases that guided us through a new storytelling event in Dragon City.
Well, to be honest, this story wasn't exciting nor challenging. Challenging is related to dedication and this event was a money catcher.
Starting with the story - very poor background, just 15 second teasers.
It doesn't seem like the conclusion of the previous ones. I was expecting something bigger, N was introduced 1 year ago and she's just a witch who charmed Deus... again, it just seems like an excuse to grab money.
The race related to the event was awfull too. Rewards reduced - once again - long waits between battles, low expectation of success. The heroic race has become a terrible duty. We have lives beyond DC, time we spend at these events is unbelievable and the return on rewards such as tokens, food and especially ORBS is far below expectations.
And now going to the Rescue Event... I think everyone has already pointed out the problems. Enemies very strong, rest times are very long. The keys are inaccessible without speeding up missions. I understand the hard path needs to be hard, but when you need to buy the keys to TRY to defeat the enemies in time, there is no challenge, just money again.
In short, the whole event was like a big slot machine. From the beginning, it was a gamble for me. At least all my investment in racing, quests and triple offers was worth something.
I really hope SP re-thinks about how heroic races, rescue missions and especially DC stories work, both in terms of time and value. As an example, tower events and puzzles were the events I least liked. After SP has changed them, they are my favorites. Not because they are easy, but because I know that with some dedication and small expenses I can reach my goals at the event. I believe it's better for the company to have many players constantly spending small amounts than a dozen who spend fortunes only once.