Hello everyone and welcome to my 6th analysis, this time featuring Lucifire the Helltaser.
Overview: As a Nemesis monster, Helltaser is a bit lacking. Her trait doesn't include any form of Hardened, which is almost like a necessity among the high-tier monsters in the game. It does give her immunity to Freeze, but in some Wars this will not matter at all. Not only this, but a glance at her moveset reveals that it pales in comparison to some of the later Nemeses like Samael, Xiron and Llum, plus it is simply horrendous at Rank 0, and doesn't reach full potential until Rank 2. Despite these drawbacks, however, Helltaser's stats are on point for an attacker like her. Her Base Strength is one of the highest in the game, tying with some big names like Warmaster Gortak and Marquis De Flambe. Her Speed is respectable as well, outspeeding the likes of Hookuai, Greedy Dragon and Warmaster Babari. Her damage output is spectacular too, with an AOE of Base 45 that applies both Burning and Ignite, in addition to high power single target attacks. All in all, Helltaser is not a bad choice by any means wherever she can be used, but there are definitely better options that don't require money.

Builds:
Monsters that have access to Group 4 skills will have a slightly different build path. I will list the most viable builds for each Rank since some moves in Group 4 are pivotal to some sets' success. The monster's role will likely remain the same, however, so this won't be exhaustingly long as I won't repeat the same things.

Rank0:
Moves:
-Hearthseeker Blow
-Hearthseeker
-Demonic Tears
-Darmith Ch. 5
Runes: 2 Strength 1 Speed
Mutant Rune options: Strength&Life, Speed&Life
Relics: Masks and Swords

Build Explanation:
Hearthseeker Blow is the strongest attack she has access to at this point, with an additional Stun effect. Hearthseeker is a 0 CD, 50% Stun version that has 55 Base Power. Demonic Tears, with its Burning + Ignite effect, deals immense DOT, along with the initial 50 Base Power. Lastly, Darmith Ch.5 is effective against buffed monsters.
2 Strength 1 Speed is the standard spread for attackers. Life Mutations are the only useful Mutant Runes on Helltaser.

Rank1: Helltaser learns "Lucky Fire" at this level, a Base 45 Fire AOE move that applies Ignite and Burning to all enemies.
Moves:
-Hearthseeker Blow
-Hearthseeker
-Lucky Fire
-Darmith Ch. 5
Runes and Mutant Runes are the same as above.

Build Explanation:
Lucky Fire adds some much, much needed power to Helltaser's moveset: it's an AOE version of Demonic Tears with only 5 less power. This allows her to deal great damage to the enemy team, necessary for an attacker.

Rank2: Helltaser learns "Darmith Ch. 9" at this level, a Base 35 unresisted AOE that applies Damage Reduction, Blind and removes all buffs from all enemies hit.
Moves:
-Hearthseeker Blow
-Hearthseeker
-Lucky Fire
-Darmith Ch. 9
Runes and Mutant Runes are the same as above.

Build Explanation:
With Darmith Ch. 9, Helltaser finally becomes the monster she wanted to be. This move is an unresisted AOE, but beyond that, it removes all buffs from all enemies and gives them Blind and Damage Reduction. Not only useful against damage buffers, but all sorts of other supports too like Evasion givers.

Rank3: Helltaser learns "Hearthseeker Slash" at this level, a single target Base 75 Thunder move that Stuns the target.
-Hearthseeker Slash
-Hearthseeker Blow/Hearthseeker
-Lucky Fire
-Darmith Ch. 9
Runes and Mutant Runes are the same as above.

Build Explanation:
At this level Lucifire gets access to her most powerful attack, which hits very hard. Hearthseeker Blow vs. Heartseeker is a matter of power and guaranteed Stun vs. protection against CD Activation.

Teammate options: For Teammate options, check out this article.

Countering Lucifire the Helltaser: For Counter options, check out this article.