Hello everyone and welcome to my 7th analysis, this time featuring Lucifire the Hopefreezer.
Generally speaking, all forms of Lucifire share most of the key moves that makes the monster so powerful, so whether you buy Hopefreezer, Helltaser or even Lifemelter is not a huge loss or a huge win for you.
Lucifire the Hopefreezer has the highest Life and Strength of all 3 Lucifire forms, but what makes her special is her Water moves with ridiculous Base Powers. With them, Hopefreezer possesses a very powerful weapon that can eliminate her brethren in a single blow and Freeze them if they survive. She also happens to be immune to Freeze and Burn, which makes her immune to one of the most common denying methods commonly used. However, not even Lucifire is without her flaws, as Kaih the Eradicator poses a great challenge to her offensive role and defensive slot in Team Wars due to his Bulwark trait, plus you have to spend good amounts of money in order to gain access to Lucky Fire and Ch.9.

-Hopefreezer Slash//Hopefreezer Blow
-Lucky Fire//Demonic Tears
-Darmith Ch.9//Darmith Ch.5
-Hopefreezer Blow/Hopefreezer
Runes: 2 Strength 1 Speed
(Two slashes on moves means get the move on the right if Lucifire's level is not high enough to learn the move)
(If you have all Group 3 moves learned on a Nemesis monster at the same time, the next time you'd normally learn a Group 3 move, a Group 4 move will show up instead. Using this method it's possible to have 2 Group 4 moves on a level 100 Nemesis, by replacing the 4th move you have with the Group 4 you're offered, then replacing one of the Group 3 moves with the other Group 4.)
Get the Group 4 moves in this order: Lucky Fire, Darmith Ch. 9, Hopefreezer Slash. Hopefreezer Slash and Hopefreezer Blow are very similar moves; both hit hard and Freeze. Lucky Fire is the most powerful Fire type AOE move to date, applying both Ignite and Burn. Not having this move will suck terribly, but Demonic Tears is the closest thing available. Darmith Ch.9 is the bane of Fire monsters, removing all buffs and applying Blind+Dmg. Reduction. Again with the case of Lucky Fire, not having this is very painful, but Ch.5 does the same thing only on one enemy. The last slot goes to Hopefreezer Blow for high damage and Freeze or Hopefreezer for 0 CD. 2 Strength 1 Speed raise her already high power to very high levels.

Teammates: Without increased levels, Lucifire doesn't have much synergy with other monsters, so read this only if your Lucifire knows moves from Group 4. Monsters with Sticky Lava increase the damage of Lucky Fire. Any AOE Daze with basically immobilize all enemies for 2 turns since they will most likely not hit you at all.

Countering Lucifire the Hopefreezer: If you're looking for a counter in Fire monsters, your only hope is to be faster than her, and have enough monster/rune levels to kill her in one clean hit. Lucifire the Helltaser can Stun her to give her teammates time to deal with Lucifire the Hopefreezer. Otherwise, Kaih the Eradicator or General Darmith, with their traits, can dodge Ch 9.'s Damage Reduction and/or Blind, giving them an advantage.