Hello everyone and welcome to my 8th analysis, this time featuring Lucifire the Lifemelter.
Overview: As a Nemesis monster, Lifemelter is a bit lacking. Her trait doesn't include any form of Hardened, which is almost like a necessity among the high-tier monsters in the game. It does give her immunity to Freeze, but in some Wars this will not matter at all. Not only this, but a glance at her moveset reveals that it pales in comparison to some of the later Nemeses like Samael, Xiron and Llum, plus it is simply horrendous at Rank 0, and doesn't reach full potential until Rank 2. Even worse yet is this form's lower Base Stats when compared to Hopefreezer and Helltaser, having a Base Strength stat that's good but not among the biggest, which removes the biggest redeeming factor of Lucifire: massive damage. Her Base Speed and Life are okay, but that's not enough for a Nemesis. She's not bad hen compared to most others, but she's definitely not worth the money or the Nemesis Souls.

Builds:
Monsters that have access to Group 4 skills will have a slightly different build path. I will list the most viable builds for each Rank since some moves in Group 4 are pivotal to some sets' success. The monster's role will likely remain the same, however, so this won't be exhaustingly long as I won't repeat the same things.

Rank0:
Moves:
-Lifemelter Blow
-Lifemelter
-Demonic Tears
-Darmith Ch. 5
Runes: 2 Strength 1 Speed
Mutant Rune options: Strength&Life, Speed&Life
Relics: Masks and Swords

Build Explanation:
Lifemelter Blow is the strongest attack she has access to at this point, with a massive 75 Base Power. Lifemelter is the same move but with 60 Base Power. Demonic Tears, with its Burning + Ignite effect, deals immense DOT, along with the initial 50 Base Power. Lastly, Darmith Ch.5 is effective against buffed monsters.
2 Strength 1 Speed is the standard spread for attackers. Life Mutations are the only useful Mutant Runes on Lifemelter.

Rank1: Lifemelter learns "Lucky Fire" at this level, a Base 45 Fire AOE move that applies Ignite and Burning to all enemies.
Moves:
-Lifemelter Blow
-Lifemelter
-Lucky Fire
-Darmith Ch. 5
Runes and Mutant Runes are the same as above.

Build Explanation:
Lucky Fire adds some much, much needed power to Lifemelter 's moveset: it's an AOE version of Demonic Tears with only 5 less power. This allows her to deal great damage to the enemy team, necessary for an attacker.

Rank2: Lifemelter learns "Darmith Ch. 9" at this level, a Base 35 unresisted AOE that applies Damage Reduction, Blind and removes all buffs from all enemies hit.
Moves:
-Lifemelter Blow
-Lifemelter
-Lucky Fire
-Darmith Ch. 9
Runes and Mutant Runes are the same as above.

Build Explanation:
With Darmith Ch. 9, Lifemelter finally becomes the monster she wanted to be. This move is an unresisted AOE, but beyond that, it removes all buffs from all enemies and gives them Blind and Damage Reduction. Not only useful against damage buffers, but all sorts of other supports too like Evasion givers.

Rank3: Lifemelter learns "Lifemelter Slash" at this level, a single target Base 80 Fire move.
-Lifemelter Slash
-Lifemelter Blow
-Lucky Fire
-Darmith Ch. 9
Runes and Mutant Runes are the same as above.

Build Explanation:
At this level Lucifire gets access to her most powerful attack, which hits very hard at a Base Power of 80, among the highest Base Powers in the game.

Teammate options: For Teammate options, check out this article.

Countering Lucifire the Lifemelter: For Counter options, check out this article.