Hello everyone and welcome to my 14th analysis, this time featuring White Pandalf.
Overview: Despite being an old monster that is severely outclassed, White Pandalf has some qualities that can be appreciated. Access to a single target Stun and a single target Possession is not too impressive, but they are very useful nonetheless. His most powerful move is an AOE buff removal that also applies 2 random debuffs, and while these debuffs can be really useless like irrelevant Weaknesses, that do include the standard deny effects and Stamina Drain. With these tools, White Pandalf can put in decent work, though he cannot keep up with the antics of newer, powerful monsters.

Build:
Moves:
-Ensorcelled Words
-Stunning Staff
-Bewitched Words
-Stamina Staff
Runes: 3 Team Speed/3 Speed
Mutant Rune options: Team Speed&Team Life, Speed&Life
Relics: Staves and Traps

Build Explanation:
Ensorcelled Words removes all buffs from all enemies and applies 2 random debuffs to them, making it a very useful move in general. Stunning Staff is a 1 CD single target Stun. Bewitched Words applies Possession and Stamina Leak to the target, which can quickly drain Stamina aside from denying thanks to both the Stamina Drain and the possible move the target will use. Lastly, Stamina Staff is the most impactful remaining move, preventing White Pandalf from losing momentum by giving him free Stamina with each use.
3 Team Speed is most useful on White Pandalf since being slower allows him to rid the fast enemies of the buffs they may apply. However, he can also work with 3 Speed if you don't have many other good 3 Speed holders.

Teammate Options: For Teammate options, check out this article.

Countering White Pandalf: For Counter options, check out this article.