Hello everyone and welcome to my 31st analysis, this time featuring General Darmith.
Overview: For such an old monster, Darmith still manages to do a decent job. His Base Speed is relevant among attackers, outspeeding some important monsters like Hookuai, and Dragon Berserker allows him to avoid getting one shot. Tough defends him against status effects, and his moveset features all the basic tools an attacker needs to succeed: high power AOEs, damage boosts, and powerful Tortures. Unfortunately, Darmith is horribly outclassed by modern attackers like Marquis de Flambe and Ugluk, because he simply isn't strong enough anymore.

Build:
Moves:
-Final Flare
-Fury Flare
-Final Slash
-Dragon Berserker
Runes: 2 Strength 1 Speed
Mutant Rune options: Strength&Life, Speed&Life
Relics: Banners and Masks

Build Explanation:
Final Flare is an AOE with the golden Base Power of 45. Fury Flare sacrifices some of that power to Burn its targets instead. Final Slash is Darmith's strongest attack, having 55 Base Power, being unresisted and applying Burn to its target. Finally, Dragon Berserker is a move that gives Darmith Double Damage and halves the damage he takes from attacks, letting him survive while boosting his damage output.
2 Strength 1 Speed with Life Mutations is a standard on attackers.

Teammate Options: For Teammate options, check out this article.

Countering General Darmith: Darmith uses Burn to extend his damage, and Torture Immunity can mean a lot in this regard since Darmith's Base Strength isn't enough to one-shot. Removing Dragon Berserker will make Darmith much less threatening. For more Counter options, check out this article.