Hello everyone and welcome to my 265th analysis, this time featuring Helgudin.
Overview: Helgudin is best known for her Dodge Area trait, and she can dish out a lot of damage easily thanks to her massive Base Strength. Her Base Speed is good for an attacker as well, outspeeding key players like Hookuai and Nitroblaster while tying with big names like Wyrmlad and Ugluk. Hardened gives her protection against all types of status effects and is always good to have. Helgudin's moveset is unfortunately subpar, but her stats and trait are more than enough to make her a threat.

-Blades of Nightmares
-Fjalar and Galar
-Visions of the Damned/Loki's Touch/Dark Submission
-Visions of the Damned/Loki's Touch/Dark Submission
Runes: 2 Strength 1 Speed
Mutant Rune options: Strength&Life, Speed&Life
Relics: Swords

Build Explanation:
Blades of Nightmares is Helgudin's strongest AOE without a damage boost, and it's a perfect trigger for Nishant's Sword if you have it. Fjalar and Galar is Helgudin's nuke, possessing a 65 Base Power and Bleeding in addition to being unresisted. The last 2 slots are a combination of 2 attacks from 3 choices: Visions of the Damned is Helgudin's second strongest attack and it can also trigger Nishant's Sword in addition to dealing more damage to Earth monsters than Fjalar and Galar, Loki's Touch is perfect to power up your weaker Dark attacks without losing momentum, and Dark Submission is Helgudin's strongest AOE - it can also be used before Blades of Nightmares to deal massive damage over 2 turns.
2 Strength 1 Speed with Life Mutations is a standard on attackers.

Teammate Options: A monster with Taunt is almost obligatory with Helgudin, since she's vulnerable to most attacks due to not having any defensive moves worth running - this forms the infamous Taunt + Dodge Area core, making Helgudin almost untouchable. Clipeum is a good partner thanks to him being able to remove debuffs, which Helgudin is very vulnerable to. With this, she can safely fire off her attacks. For more Teammate options, check out this article.

Countering Helgudin: You will almost always see Helgudin with a Taunt monster. Monsters with Pierce, like Zizania and Devastress, can bypass the Taunt and slam Helgudin hard. Trait Disable + extra turn attacks can remove Taunt and allow you to hit Helgudin. If she has no Nishant's Sword, you can give your team damage reductive effects like Phobic Shields and just not care about her, since all she can do is deal damage. Without a Taunter by her side, Helgudin becomes much easier to deal with - just hit her hard or inflict status upon her since she can't get rid of it. For more Counter options, check out this article.