Hello everyone and welcome to my 268th analysis, this time featuring Wildbird.
Overview: The first member of The Forsaken is a fearsome attacker that has among the best Base Speed and Strength stats for attackers. With a Pierce SC available from Rank 1, Wildbird can be surprisingly hard to deal with due to his high powered attacks, access to Evasion and strong trait evolutions past Pierce like Team Stun Immunity and (hopefully you won't see this one) Positive Effects Protection, both as traits and not SCs. A couple extra turn moves give Wildbird just what he needs to be a much bigger threat that needs to be accounted for.

Builds:
Monsters that have access to Group 4 skills will have a slightly different build path. I will list the most viable builds for each Rank since some moves in Group 4 are pivotal to some sets' success. The monster's role will likely remain the same, however, so this won't be exhaustingly long as I won't repeat the same things.

Rank 0
Moves:
-The Flesh Curtains
-Get Schwifty
-Grass Tastes Bad
-Gubba Nub Nub Doo Rah Kah
Runes: 2 Strength 1 Speed
Mutant Rune options: Strength&Life, Speed&Life
Relics: Swords and Essences

Build Explanation:
The Flesh Curtains is currently Wildbird's hardest hitting attack, and it has Shock and Sunburn on top of being unresisted. Get Schwifty gives all enemies Thunder Weakness, and Wildbird and extra turn and Pierce - plus, unlike most other moves that do this, it doesn't remove Pierce afterwards. Grass Tastes Bad is best used to follow up Get Schwifty to deal massive damage to its initial target and greatly harm the other enemies (it has 30 Base Power against one enemy and 30 Base Power against all enemies, totaling in 60 against one enemy and 30 against the rest). In the last slot, Gubba Nub Nub Doo Rah Kah counters Stamina Drain because it has 0 Stamina cost, doubles his Maximum Stamina and refills his Stamina afterwards, while giving him Evasion so he doesn't just waste a turn.
2 Strength 1 Speed with Life Mutations is the standard for an attacker.

Rank 1: Wildbird learns "You Appear To Be Dying" at this level, a Base 80 single target Thunder attack that removes all debuffs from him and gives him Pierce before dealing damage. This move costs 204 Stamina to use, however. His Trait also evolves to include a SC: Pierce.

Moves:
-Grass Tastes Bad
-You Appear To Be Dying
-Get Schwifty
-Gubba Nub Nub Doo Rah Kah
Runes: 2 Strength 1 Speed/2 Strength 1 Stamina/3 Strength
Mutant Rune options: Strength&Life, Strength&Stamina, Speed&Life, Speed&Stamina, Stamina&Strength

Build Explanation:
You Appear To Be Dying is very appropriately named, because it's probably what the target will do after being hit by it. It also has 0 CD, so CD Activation can't block it. The great thing here is that the buffs are applied in just the right order: as long as Wildbird can execute an attack and has enough Stamina, he will be able to use this on anyone he wants, with no interruptions. The only downside is its 204 Stamina cost, but with some creativity, one may work around that - for example, using Gubba Nub Nub Doo Rah Kah will allow you to use this move with no Stamina Runes. If nothing, you can use Get Schwifty with Grass Tastes Bad to deal great damage to all enemies. If you can, you can follow it up with You Appear To Be Dying to get a nuclear damage output.
The trait evolution really helps in situations where Get Schwifty is risky to use, like against Anticipation monsters.
The Runes have a lot more options now. 2 Strength 1 Speed remains viable. 2 Strength 1 Stamina is an option if you don't want to wait for Gubba Nub Nub Doo Rah Kah to be able to use You Appear To Be Dying. This also allows Wildbird to use the former to recharge after using the latter, only to use it again twice if necessary. If you have high leveled Runes with Mutations, you can give him Stamina Mutations to not use a regular Stamina Rune, and instead give him 3 Strength to blast whatever target you set your eyes on, or use Stamina Mutations on 2 Strength 1 Speed if you can. Just be sure you at least have 204 Stamina.

Rank 2: Wildbird learns "Bag of Squanch" at this level, a Base 60 single target Thunder attack that Mega Stuns the target.
Moves:
-Bag of Squanch
-You Appear To Be Dying
-Get Schwifty
-Gubba Nub Nub Doo Rah Kah
Runes and Mutant Runes are the same as given above.

Build Explanation:
Bag of Squanch gives Wildbird a reliable, strong attack that is also a good way of denying the target, which is especially nice considering his extremely high Base Speed for an attacker.

Rank 3: Wildbird learns "Tammy's Betrayal" at this level, a Base 40 single target unresisted attack that gives him Evasion and an extra turn, and applies Guard Down to all enemies. His trait also evolves to give his team Stun Immunity.
(2 Strength 1 Speed)
Moves:
-You Appear To Be Dying/Grass Tastes Bad/Against The Council
-Bag of Squanch
-Gubba Nub Nub Doo Rah Kah
-Tammy's Betrayal/Get Schwifty
Runes: 2 Strength 1 Speed/3 Strength
Mutant Rune options: Strength&Life, Strength&Stamina, Speed&Life, Speed&Stamina

Build Explanation:
Tammy's Betrayal is great to extend damage, get Evasion while doing it and render Hardened variants and Precision modifiers null at the same time, which is massive utility. It gives Evasion for 1 turn which is gone after your turn though, and this may seem like it's redundant, but it's the perfect answer to Anticipation monsters that seek to disrupt Wildbird as he extends damage. This set will definitely have a hard time using You Appear To Be Dying unless you have Stamina Mutations, so you can replace said move with Grass Tastes Bad or Against the Council as AOEs. The first one also doubles as a high powered move. However, if you have Stamina Mutations or are willing to use Gubba Nub Nub Doo Rah Kah before being able to use it, you can still pick You Appear To Be Dying. If you picked Grass Tastes Bad in the first slot, Get Schwifty can replace Tammy's Betrayal to make said move a powerful AOE and a single target nuke at the same time.

(Stamina Cannon)
Moves:
-You Appear To Be Dying
-Gubba Nub Nub Doo Rah Kah
-Bag of Squanch
-Tammy's Betrayal/Get Schwifty
Runes: 2 Strength 1 Stamina/3 Strength (only with Stamina Mutations)
Mutant Rune options: Strength&Life, Strength&Stamina, Stamina&Strength

Build Explanation:
This set must start the battle with a maximum Stamina of at least 237, so it can use Tammy's Betrayal followed by You Appear To Be Dying straight away to definitely kill the target. After using that combo, you can use Gubba Nub Nub Doo Rah Kah to safely recharge, while readying 2 rounds for You Appear To Be Dying should the need arise. Bag of Squanch remains a staple in case your Stamina gets lowered somehow or you want to deny an enemy while assisted by Pierce. In the last slot, Get Schwifty can be used as a more offensive pick over Tammy's Betrayal supporting allies with Guard Down, as it costs less Stamina and makes You Appear To Be Dying unresisted.

The trait evolution at this level is very significant. It makes AOE Stun deniers like Nabuline and Zeighar much weaker against your team.

Rank 4: Wildbird learns "Wubba Lubba Dub Dub" at this level, a Base 45 unresisted AOE that applies Sunburn and Shock to all enemies.
(2 Strength 1 Speed)
Moves:
-You Appear To Be Dying/Wubba Lubba Dub Dub/Grass Tastes Bad
-Bag of Squanch
-Gubba Nub Nub Doo Rah Kah
-Tammy's Betrayal/Get Schwifty
Runes and Mutant Runes are the same as given above.

Build Explanation:
This is a strictly better Against The Council so it replaces that move as an option.

Stamina Cannon doesn't have room for this move, so you shouldn't run it.

Rank 5: Wildbird's trait evolves to include Positive Effects Protection.
This brings Wildbird to a whole new level. Access to this trait and Evasion is ridiculous as nothing can touch you except Pierce monsters (this is why Neobuki always removes Evasion from herself in all the moves she has that gives her team Evasion, it'd be broken otherwise). It makes using You Appear To Be Dying without Stamina Runes or Mutations much smoother since you are untouchable for the preparation turn. His Pierce cannot be removed either, making him a much deadlier attacker, especially since he's very fast for one.

Teammate Options: Warmaster Thalassa is a wondrous partner for Wildbird. With her, Wildbird can use You Appear To Be Dying without using Gubba Nub Nub Doo Rah Kah beforehand on sets that depend on that thanks to her Increased Stamina SC, and past Wildbird's Rank 3, these two give the whole team immunity to Freeze and Stun, covering 2 of the 3 most common deny effects. At Rank 5, you can pair Wildbird with Warmaster Elvira to make him invincible right at the start of the battle - Stamina Cannon especially enjoys this because that set is slow. It's not a teammate, but a high leveled Xiron's Essence can be useful to recharge Wildbird after he uses You Appear To Be Dying. For more Teammate options, check out this article.

Countering Wildbird: If he can't use You Appear To Be Dying, then Wildbird becomes much less dangerous. For this reason, Wangzhou is one of the best counters to Wildbird because he drains 50% of Wildbird's Stamina before the battle begins, preventing him from using the move. Tammy's Betrayal and Get Schwifty can be interrupted by an Anticipation monster, but the former will protect Wildbird, so be wary of that. Zunobia has the same Base Speed as Wildbird and can hit him behind his Evasion by using her own Pierce moves. Don't try to use defensive effects, as Wildbird laughs in their face. Debuffs won't work against Stamina Cannon. For more Counter options, check out this article.