Hello everyone and welcome to my 269th analysis, this time featuring Wickah.
Overview: Wickah is, as of writing, the fastest viable monster in the game. When you couple this with various buff/debuff control moves, Trait Disables, access to Pierce and most importantly Dodge Area, you have one of the best supports in the game's history. With the aforementioned tools, Wickah can adapt to the flow of battle with ease and foil most viable strategies, including the dreaded Taunt-Dodge Area core (if ranked up). Giving her team Poison Immunity is not the best thing in the world, but it is useful nonetheless since it crosses out a Torture that enemies can stack against you, not to mention it helps attackers, who normally hate the damage reduction that naturally comes along with it. Wickah unfortunately has no deny moves - her best bet is a single target Total Blind - but she doesn't need any, as she's so useful even without them.

Builds:
Monsters that have access to Group 4 skills will have a slightly different build path. I will list the most viable builds for each Rank since some moves in Group 4 are pivotal to some sets' success. The monster's role will likely remain the same, however, so this won't be exhaustingly long as I won't repeat the same things.

Rank 0
Moves:
-Ricinus
-Aconitum
-Ageratina
-Stramonium
Runes: 3 Team Speed/3 Speed
Mutant Rune options: Team Speed&Team Life, Speed&Life
Relics: Traps and Staves

Build Explanation:
Ricinus is currently Wickah's most useful attack, and will remain so for a long time, as it strips enemies of buffs and their traits, opening up the path for your denier or attacker to launch a devastating move while uninhibited by the presence of defensive effects or traits. Aconitum is a single target Trait Disable followed by Poison, and while it may seem redundant alongside Ricinus, it's used to nail Dodge Area monsters who will evade said move because it's an AOE. Ageratina is a single target Total Blind that also applies regular Blind to all enemies, and this move is perfect for foiling enemy attackers or deniers thanks to Wickah's insane Base Speed. Lastly, Stramonium rids an ally of their debuffs, gives them Regeneration and the uncommon Positive Effect Protection, which can be abused by some monsters like those who remove buffs from themselves, for example Warmaster Sherezar and Wyrmlad. It is a generally useful debuff cleaning move.
3 Team Speed with Team Life Mutations is a standard on supports. However, since Wickah is so fast, you can give her 3 Speed with Life Mutations instead to try ruining enemy deniers or SCs with Ricinus and Ageratina. Also, this spread will allow Wickah to move more often to use her impactful moves more often and reduce CDs faster.

Rank 1: Wickah learns "Chamomille" at this level, a move that gives an ally Double Damage and True Vision, and Wickah an extra turn. Her trait also evolves to include a SC: Area Poison.
Moves:
-Ricinus
-Aconitum
-Ageratina
-Chamomille
Runes and Mutant Runes are the same as given above.

Build Explanation:
Chamomille is excellent for buffing your attacker without losing any momentum, and True Vision is far more powerful than its common counterpart Precision, making it better against things like Blind, Daze and Sunburn. You can also use this on Wickah herself too, reducing her CDs and defeating Precision modifiers, including Hardened variants.
The Area Poison is very helpful because not only does it increase the offensive pressure Wickah applies, but it also softens up attackers and goes very well with Torture teams.

Rank 2: Wickah learns "Nerium Oleander" at this level, a move that gives Wickah Pierce, then removes the buffs and trait of its target, then removes Pierce from Wickah.
Moves:
-Ricinus
-Nerium Oleander
-Ageratina
-Chamomille
Runes and Mutant Runes are the same as given above.

Build Explanation:
Nerium Oleander is essentially a more useful Aconitum, but its most powerful aspect is its ability to foil Taunt-Dodge Area cores. Thanks to Pierce, Wickah will be able to use this on a Dodge Area monster even while a Taunt monster is present, and your attacker will then be able to use an AOE to hopefully harm the Dodge Area monster enough to put it out of commision.

Rank 3: Wickah learns "Echinacea" at this level, a move that removes all debuffs from all allies and gives them Torture and Control Immunity. Her trait also evolves to include Tough.
Moves:
-Ricinus
-Nerium Oleander
-Echinacea
-Ageratina/Chamomille
Runes and Mutant Runes are the same as given above.

Build Explanation:
Echinacea is a very strong debuff cleaning move that prevents further common, powerful ones from being applied for 3 turns with the immunities it grants. The last slot is almost always Chamomille, but 3 Speed Wickah can also run Ageratina to deny the enemy denier.
Tough is a massive upgrade to Wickah, allowing her to dodge debuffs with a good chance. A vast majority of the top tier monsters have a Hardened variant.

Rank 4: Wickah learns "Abrus Precatorius" at this level, a Base 35 unresisted single target attack that removes its target's buffs, then removes the buffs and traits of all enemies.
Moves:
-Abrus Precatorius
-Nerium Oleander
-Echinacea
-Ageratina/Chamomille
Runes and Mutant Runes are the same as given above.

Build Explanation:
Abrus Precatorius is almost identical to Ricinus except for one major difference: its ability to defy Mega Taunt. Ricinus would normally be ruined by Mega Taunt since it's an AOE, but Abrus Precatorius is single target, plus it removes the buffs of its initial target before doing its thing, meaning Mega Taunt won't draw in all instances of the move.

At Rank 5, Wickah's trait evolves to include True Vision.
This is mostly unnecessary on Wickah since she focuses on Trait Disable and buff removal, two things that Hardened variants cannot counter. Having Dodge Area also means she won't be hit by Precision modifier SCs of monsters like Draghar and Lord Pumpseed either. It might be useful in the middle of the battle when she somehow gets afflicted by them, but that's unlikely since the moves that inflict them are mostly AOEs. At least you won't need to use Chamomille on yourself anymore under any circumstance.

Teammate Options: Having Dodge Area means Taunt monsters are your best friends. Dodge Area supports are uncommon as well, making Wickah very desirable for a Taunt-Dodge Area core - in fact, Nerium Oleander's ability to counter said core makes Wickah a great choice for any team. You can use her alongside Mirak, and if you're lucky enough to get Positive Effect Protection from her SC, you can use Nerium Oleander and keep the Pierce, turning Wickah into a colossal threat. For more Teammate options, check out this article.

Countering Wickah: Wickah's moves are meant for her allies to take advantage of and they don't do much by themselves. Focus on neutering her dangerous allies first. If you're going up against her with a Taunt-Dodge Area core, make sure to bring debuff removal with you and preferably outspeed the enemy attacker to remove the Trait Disable from Nerium Oleander's target, preventing the enemy attacker from attacking that target. Monsters that use Pierce, like Devastress, Wildbird or Nitroblaster can ignore her Taunt ally and strike her directly - the last one is especially deadly thanks to his Pierce move being a CD Activation as well. For more Counter options, check out this article.