Hello everyone and welcome to my 44th analysis, this time featuring Nox the Condemned.
Overview: Most VIPs and even some Nemeses drowned under the deluge of powercreep; Zyla had Anticipation and Prince Charmless to deal with, Kaih just wasn't cutting it anymore with things like Drakor, Cain and Marquis De Flambe running around... you get the picture. Nox was always the black sheep of VIPs, teetering on the brink of viability thanks to his outstanding performance on Defense but being shaky on Offense, but being the black sheep he is, Nox turned a crisis into the biggest advantage possible: he found monsters more than Timerion that can give their team damage immunity, along with ones that could boost his damage to explosive levels on both Defense and Offense. All VIPs were somehow outclassed or at least challenged by the wave of new, powerful monsters, but Nox triumphed over them and still remains the only monster to do what he can do. All of this is assuming that you have the proper teammates though, so you can't just use Nox in any War and expect to blast through the enemy.

Build
Moves:
-Abducted Soul
-Total Obliteration
-Torment Rip/Deadly Rip
-Incubus Scythes/Torment Rip/Deadly Rip
Runes: 2 Strength 1 Speed
Mutant Rune options: Strength&Life, Speed&Life
Relics: Traps and Masks

Build Explanation:
Abducted Soul kills an ally to give Nox Double Life, Double Damage and an extra turn - don't worry, there are tons of ways to avoid or remedy this. Total Obliteration has the highest Base Power of any AOE in the game at 70, but it also damages your team. These two moves are the reason why Nox is successful on Defense, because it doesn't matter who dies on your team when you're defending, the only goal is to kill the enemy. Torment Rip offers the highest damage of Nox's moveset whereas Deadly Rip sacrifices quite a bit of that power, in addition to gaining 2 more turns of CD, to bring a 50% chance to insta-kill the target. The last moveslot belongs to Incubus Scythes for a safe AOE attack, or the Rip move you didn't pick for the third slot - decide on this based on both teams, though if there's a big tank on the enemy team, you might want to find room for Deadly Rip.
2 Strength 1 Speed with Life Mutations is the standard spread for attackers.
For Relics, Talany's Mask is notable to cushion the blow from Total Obliteration.

Teammate Options: This is the most important part when using Nox. Revival skills are extremely handy in remedying the effects of Abducted Soul, but even better is providing your team with damage immunity. Warmaster Remntar wins by a landslide here, because his trait gives the team immunity to Special damage for as long as he's alive, and Total Obliteration's damage to your team is negated thanks to it. Not only this, Remntar can give Nox Anticipation alongside Damage Boost and Precision, which makes it much harder to deal with him. I do not know how Special Immunity interacts with Abducted Soul, so I will assume the target still dies. If you do not worry about a Double Damage boosted Total Obliteration killing Nox, you can pair him up with Warmaster Elvira, use Abducted Soul on an ally (it won't kill thanks to Evasion) and then use Total Obliteration, likely killing everything on the enemy team and Nox himself. You must have monsters to deal with enemies that foil AOE moves, like Dodge Area monsters or Mega Taunt casters, or you will need to avoid teams with those. For more Teammate options, check out this article.

Countering Nox the Condemned: Dodge Area monsters and Mega Taunt monsters ruin Nox completely, since the latter sacrifices itself for its team while the latter ignore Total Obliteration altogether. Remntar and Elvira, while great allies, also make for perfect counters for blocking said move. For more Counter options, check out this article.