Hello everyone and welcome to my 45th analysis, this time featuring Timerion.
Overview: The only denier with Artifact, Timerion continues to be relevant after all this time. Said trait is one of the most powerful ones in the game, rendering Timerion immune to all lingering status effects like Tortures, deny effects, Precision drops and many more. Timerion's deny method of CD Activation is a staple in today's metagame, and Timerion is the pioneer of this deny method. He has other very useful buffs as well, like making allies immune to damage or giving them Skill Mirror. However, Timerion's Speed is absolutely pitiful for a denier and there are deniers that use Stamina Drain or CD Activation which bypass Artifact. Also, Artifact will block buffs induced by allies too, such as Precision or Evasion, and it can be disabled by Trait Disable, leaving Timerion very vulnerable since he can't even deal direct damage, or at least damage enough to kill.

Build:
Moves:
-Cooldowns Activated
-Stop Time
-Looped Damage/Equalizer
-Space-Time/Equalizer
Runes: 3 Speed
Mutant Rune options: Speed&Life
Relics: Banners and Masks

Build Explanation:
Cooldowns Activated does exactly what it implies: it activates the CDs of all enemies, and it is Timerion's deny move. Stop Time applies a unique deny method to the target that, as of now, no monster is immune to, and it gives Timerion an extra turn, making it very useful against targets with 0 CD moves or Dodge Area monsters. Looped Damage gives the team Skill Mirror, one of the best buffs in the game. Lastly, Space-Time protects the team from damage of any kind, but debuffs will still be applied. In either of the last 2 slots, Equalizer can be used, as it can drop an enemy's Life to very low levels, allowing an ally to finish them off.
3 Speed with Life Mutations are the standard on a denier.

Teammate Options: Allies with moves that damage your team can be safely used thanks to Space-Time. Turn transfer skills will be reflected back to the caster if you used Looped Damage beforehand, allowing them to move once again alongside giving the next turn to their original target. For more Teammate options, check out this article.

Countering Timerion: Finishing off Timerion's allies will leave him unable to deal direct damage to you, and even if you use a high-damage move, Timerion's laughable Base Strength will prevent him from killing. As mentioned before, some status effects go through Artifact, like CD Activation and Stamina Drain. For more Counter options, check out this article.