Hello everyone and welcome to my 280th analysis, this time featuring Grakon.
Overview: Grakon sits at a spectacular Speed tier of 3575, allowing him to match many important monsters like Warmaster Sherezar, Lord Pumpseed and Crabbydroid. He also has various Stun and CD Activation moves to help him combat different immunities, not to mention some great Torture effects. He has a good debuff removal move in case he needs it and he also ends up with Dodge Area, possibly the most important trait a monster can have. Unfortunately, said trait is unlocked all the way at Rank 5, so most Grakons will not have it, though this by no means is detrimental enough to make him bad - he still is one of the best deniers out there.

Builds:
Monsters that have access to Group 4 skills will have a slightly different build path. I will list the most viable builds for each Rank since some moves in Group 4 are pivotal to some sets' success. The monster's role will likely remain the same, however, so this won't be exhaustingly long as I won't repeat the same things.

Rank 0:
Moves:
-Roots
-Bloody Roots
-Ratamahatta
-Boron Flames/Fubanga
Runes: 3 Speed
Mutant Rune options: Speed&Life
Relics: Essences and Traps

Build Explanation:
Roots allows Grakon to activate the CDs of an enemy wthout losing momentum and also handle Dodge Area monsters. Bloody Roots is an AOE CD Activation that also applies Bleeding to all enemies. Ratamahatta answers monsters with 0 CD moves and Hardened variants by applying Stun twice to all enemies. Lastly, Boron Flames is a 0 CD move that applies Curse to all enemies. Fubanga can be used here as well to have a single target version of Ratamahatta to hit Dodge Area monsters with, but this makes Grakon able to just deny and do nothing else.
3 Speed with Life Mutations is the standard on deniers.

Rank 1: Grakon learns "Chants Of The Swamp" at this level, a move that removes all debuffs from all allies, removes all buffs from all enemies, and applies Poison and Curse to all enemies.
Moves:
-Roots
-Bloody Roots
-Ratamahatta
-Chants Of The Swamp
Runes and Mutant Runes are the same as given above.

Build Explanation:
Chants Of The Swamp allows Grakon to clean the appropriate status effects of both sides while giving enemies two Tortures effects to contend with, highly increasing Grakon's utility. Since it removes your team's debuffs first, it also deals with Precision modifiers.

Rank 2: Grakon learns "Wisdom Of Decay" at this level, a move that removes all buffs from its target and activates its CDs, then Stuns all enemies.
Moves:
-Roots
-Bloody Roots
-Wisdom Of Decay
-Chants Of The Swamp
Runes and Mutant Runes are the same as given above.

Build Explanation:
This is an upgraded Ratamahatta that trades the second Stuns for a much better extra effect that's single target. This is also Grakon's only single target buff removal, making it great versus Mega Taunt casters and Dodge Area monsters, the former especially so since it's followed by an AOE Stun that the Mega Taunt doesn't foil.

Rank 3: Grakon learns "Feel Free To Rot" at this level, a Base 50 unresisted single target Mega Stun that gives Grakon an extra turn. His Trait also evolves to include a Possession Immunity.
Moves:
-Feel Free To Rot/Roots
-Bloody Roots
-Wisdom Of Decay
-Chants Of The Swamp
Runes and Mutant Runes are the same as given above.

Build Explanation:
Feel Free To Rot is an extremely strong single target deny that costs Grakon no momentum and puts a monster out of commision for 2 turns. However, Roots may be more powerful against certain enemies, so pick based on the enemy team.
Immunity to any deny effect is a welcome addition for any monster. Possession is the most dangerous one out of the 3 main deny effects (Stun, Freeze, Possession), so it's even more useful.

Rank 4: Grakon learns "No Rest For The Wicked" at this level, a Base 45 Nature AOE that applies Trait Disable to all enemies before dealing damage, then applies Stun and Poison to them.
Moves:
-Feel Free To Rot/Roots
-No Rest For The Wicked
-Wisdom Of Decay/Bloody Roots
-Chants Of The Swamp
Runes and Mutant Runes are the same as given above.

Build Explanation:
This is Grakon's only Trait Disable move, making it very valuable. It also doubles as an AOE deny, necessitating its use. At this Rank, you can run Bloody Roots over Wisdom of Decay to sacrifice power versus Mega Taunt casters to keep your AOE CD Activation and Bleeding, which is not found on any of your other moves. Furthermore, two AOE deny moves with the same deny effects are counterproductive, but you may still want power over Mega Taunt casters.

At Rank 5, Grakon's Trait evolves to include Dodge Area.
This is the single best thing that could happen to Grakon, turning him from a strong denier into a top tier contender for the metagame. Armed with tools like extra turns, Stuns and CD Activations, on top of a strong status cleaning move and Trait Disable, Grakon can hide behind a Taunt monster and start firing off his game changing attacks with great Speed.

Teammate Options: At Rank 5, pair him with a Taunt monster to get the Taunt - Dodge Area core. Before that, Grakon will easily fit in teams thanks to his flexibility. Grakon naturally fits well in Torture teams too. For more Teammate Options , check out this article.

Countering Grakon: If he has Dodge Area, use monsters with Pierce or deniers like Thundeer, who can Trait Disable the Taunt monster without losing momentum. Grakon can apply Poison with ease and can also have Bleeding, and the damage reduction will matter, so be mindful of this. For Counter options, check out this article.