Hello everyone and welcome to my 281st analysis, this time featuring Nisael.
Overview: Nisael is a monster that purely works as a method of interruption, having loads of moves with status removal, Daze, Stamina Drain and Life Removal. The eventual Anticipation and Bulwark help out a lot in this regard, allowing Nisael to discourage extra turns and taking debuffs with ease, especially when you consider the fact that he is able to give his allies Evasion. All of this combined make Nisael a good answer to most teams, removing buffs and debuffs from the equation. However, Nisael's over reliance on status control leaves him in an awkward spot against monsters that don't use status effects a lot, like Artifacts or straightforward damage dealers. Also, he still can't reach Dodge Area monsters even outside of a Taunt - Dodge Area core, making him helpless against them.

Builds:
Monsters that have access to Group 4 skills will have a slightly different build path. I will list the most viable builds for each Rank since some moves in Group 4 are pivotal to some sets' success. The monster's role will likely remain the same, however, so this won't be exhaustingly long as I won't repeat the same things.

Rank 0:
Moves:
-Pain Outbreak
-Purger Army
-Necromantic Army
-Half Death/Disease Dissemination/False Gods
Runes: 3 Team Speed
Mutant Rune options: Team Speed&Team Life
Relics: Essences and Amulets

Build Explanation:
Pain Outbreak is Nisael's only AOE buff removal right now, and it also helps allies a bit by giving all enemies Guard Down (making even Total Blind useless) and removing 20% Life from them. Purger Army is a debuff removal that complements Pain Outbreak, giving all allies Guard Down Hater and Precision. Necromantic Army allows Nisael to resurrect his other two allies with 50% Life should the need arise, and it gives his revived allies Damage Boost and Evasion. The last slot is up to personal preference: Half Death removes 50% Life and Stamina from its target, allowing Nisael to have a good damaging skill. Disease Dissemination is a spammable AOE Daze, whereas False Gods is a 0 CD 0 Stamina Cost single target buff removal.
3 Team Speed with Team Life Mutations is a standard on supports.

Rank 1: Nisael learns "Plague Spreader" at this level, an AOE 30% Life Drain that also gives all enemies Daze and Stamina Leak. His Trait evolves to upgrade Tough into Bulwark.
Moves:
-Pain Outbreak
-Purger Army
-Necromantic Army
-Half Death/Plague Spreader/False Gods
Runes and Mutant Runes are the same as given above.

Build Explanation:
Plague Spreader is an upgrade to Disease Dissemination, trading the 0 CD for a Life Drain instead of direct damage, plus Stamina Leak.
The Trait Evolution is more significant that the move though, allowing Nisael to take debuffs with much greater ease.

Rank 2: Nisael learns "Necropotence" at this level, an AOE 30% Stamina Drain that also removes all buffs from them, gives them Stamina Leak and applies a 3-Turn Death Counter to them.
Moves:
-Pain Outbreak
-Purger Army
-Necromantic Army
-Necropotence
Runes and Mutant Runes are the same as given above.

Build Explanation:
This move gives Nisael another buff removal that also pressures enemies in terms of Stamina. It can also punish enemies that don't run debuff removal through the Death Counter.

Rank 3: Nisael learns "Nisael Army" at this level, a move that removes all debuffs from all allies and gives them Stamina Regeneration, while removing all buffs from all enemies and applying Daze to them. His Trait also evolves to include Anticipation.
Moves:
-Pain Outbreak
-Nisael Army
-Necromantic Army
-Necropotence
Runes and Mutant Runes are the same as given above.

Build Explanation:
Nisael Army is a move that simultaneously removes buffs from enemies and debuffs from allies, while giving allies Stamina Regeneration, and enemies Daze. This makes it a perfect move to slip out of sticky situations where your opponent overpowers you with status, and Daze is a crucial disruptive effect that both weakens attackers a lot and makes attacks more difficult to land, not to mention the Stamina Regeneration preserves momentum.
Anticipation brings Nisael to a new level of power, allowing him to counter turn passing. He can do this very effectively too, thanks to his many status control skills.

Rank 4: Nisael learns "Nisael Warrior" at this level, a move that revives an ally with 50% Life and gives it Double Damage, Evasion, and an extra turn. His Trait also evolves to include a SC: Cooldowns Protection.
Moves:
-Pain Outbreak
-Nisael Army
-Nisael Warrior
-Necropotence
Runes and Mutant Runes are the same as given above.

Build Explanation:
Despite Necromantic Army reviving possibly one more ally, this situation is very unlikely and Nisael Warrior gives its target a much better damage bost alongside a crucial turn pass, making it the obvious choice on the third slot.
This Trait Evolution prevents CD Activation from foiling Nisael, and this is very good because Bulwark protects him from most status, yet CD Activation bypasses it.

Teammate Options: You can use teammates that kill their allies or themselves to achieve some effect, and then revive them with Necromantic Army or Nisael Warrior for a great advantage, but this is largely a gimmick. For more Teammate Options , check out this article.

Countering Nisael: Nisael is almost exclusively stuck to removing status effects, so Artifact monsters won't at all be fazed by him. Monsters with a Positive Effect Protection trait like Neobuki will have the same effect. Nisael has no Trait Disables, so monsters with Dodge Area are mostly safe too. For more Counter options, check out this article.