Weather Systems Maze Event: A maze idea dedicated to the developers.
This post contains the following:
- Multiple charts showing the full costs of each monster (excluding the cost to get keys).
- Three new monster suggestions for the maze (All based on the weather of course).
- Discount information including times, what timezones, etc.
The maze event will last for eleven days.
Monster #1: Stöirm:
Monster #2: Tempest:
Monster #3: Tornatron (Original Monsters found below discount chart):
Monster #4: Dropalella (Original Monsters found below discount chart):
Monster #5: Globule (Original Monsters found below discount chart):
Discount Timetable:
Original Monsters:
There are three original monsters within this maze I have come up with, each based on some sort of weather. As with my previous three monster suggestions (see creativity), they will follow the structure popularized by the monster legends wiki.
Monster No.1: Tornatron
General information:
Name: Tornatron.
Element: Metal (Weak to magic, strong against Light).
Class: Legendary.
Book: Mechanical.
Description: Tornatron is a metal, tornado-like structure built by the ancients to protect their land. Foolishly, they did not realise that, like a real tornado, it can often change direction. It's no surprise that the locals removed this defence after it smashed up all their houses. Now it's alive and it wants vengeance!
Statistics (At level 100):
Power: 3531
Health: 24270
Speed: 3399
Stamina: 140
Maximum Gold/minute: 155
Relic Slots: Sword, Shield.
Trait: Immunity to cooldown deactivation.
Combat role: Attacker.
Obtainability:
Available during the Weather Systems Maze Event.
Moveset:
Default:
Physical Swirling hit (Single enemy):
Deals low physical damage.
Damage: 25. Accuracy: 100. Stamina: 13. Cooldown: 0.
Metal Cutting blade (Single enemy):
Deals low metal damage.
Damage: 30. Accuracy: 100. Stamina: 13. Cooldown: 0.
Group One:
Metal Twisting strike (Single enemy):
Deals moderate metal damage. Applies bleed to target for three turns.
Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 0.
Special Sluggish manoeuvre (Single enemy):
Deals moderate special damage. Applies slowness to target for two turns.
Damage: 35. Accuracy: 95. Stamina: 22. Cooldown: 0.
Metal A mild storm (Multiple enemies):
Deals moderate metal damage to all enemies. Requires cooldown.
Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 1.
Group Two:
Metal Artificial Weather (Multiple enemies):
Deals low metal damage to all enemies. Applies metal weakness to all enemies for two turns.
Damage: 30. Accuracy: 95. Stamina: 23. Cooldown: 1.
Special A chasing storm (Multiple enemies/allies):
Applies haste to all allies for three turns. May apply slowness to all enemies for three turns.
Damage: N/A. Accuracy: 100/90. Stamina: 28. Cooldown: 3.
Special Deep wound (Single enemy):
Deals large metal damage. Requires cooldown.
Damage: 50. Accuracy: 95. Stamina: 24. Cooldown: 1.
Group Three:
Metal A deadly storm (Multiple enemies):
Deals heavy metal damage to all enemies. May apply bleeding to all enemies for three turns.
Damage: 50. Accuracy: 100. Stamina: 40. Cooldown: 3.
Metal Self-Destruct (Single enemy):
Deals extreme metal damage to one enemy. Kills itself.
Damage: 90. Accuracy: 100. Stamina: 70. Warm-up time: 2.
Special Wrecked villages (Multiple enemies):
Deals low metal damage to all enemies.
Applies metal weakness and bleeding to all enemies for two turns.
Damage: 30. Accuracy: 95. Stamina: 30. Cooldown: 1.
Ultimate A Superstorm (Multiple enemies):
Deals very heavy metal damage to all enemies. Applies metal weakness to all enemies for two turns.
Damage: 70. Accuracy: 200. Stamina: 0. Cooldown: 0.
Suggested moveset:
Full attacker: Wrecked villages, A deadly storm, A mild storm, Self-Destruct/Deep wound.
Attacker/Combat support: Wrecked villages, A deadly storm, A chasing storm, Self-Destruct/Deep Wound
Inspiration art (Made by ShadOBabe on DeviantArt)
Imagine this but more metal.
Monster No.2: Dropalella
General information:
Name: Dropalella.
Element: Water (Weak to thunder, strong against Fire).
Class: Legendary.
Books: Sea, Winter.
Description: Dropalella used to be nothing but a single drop in the ocean. Then, it grew larger, larger and larger. As more water stuck together on their surfaces, they formed a beast that harnessed the power of all the waves.
Statistics (At level 100):
Power: 3179
Health: 35715
Speed: 3432
Stamina: 140
Maximum Gold/minute: 155
Relic Slots: Amulet, Shield.
Trait: Immunity to freeze.
Combat role: Support or Cursor.
Obtainability:
Available during the Weather Systems Maze Event.
Moveset:
Default:
Physical Wet punch (Single enemy):
Deals low physical damage.
Damage: 25. Accuracy: 100. Stamina: 13. Cooldown: 0.
Water Casual rain (Single enemy):
Deals low water damage. May slow target.
Damage: 30. Accuracy: 95. Stamina: 15. Cooldown: 0.
Group One:
Water Pond memories (Single ally):
Applies immunity to control effects to one ally.
Damage: N/A. Accuracy: 100. Stamina: 20. Cooldown: 0.
Special Defensive water (Multiple allies):
Applies damage boost and a 50% shield to all allies for three turns.
Damage: N/A. Accuracy: 100. Stamina: 22. Cooldown: 2.
Special Strong current (Multiple enemies):
Deals low water damage to all enemies. Applies drowned to all enemies for three turns.
Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 1.
Group Two:
Water Revitalising stream (Multiple allies):
Heals all allies by 20% and removes all negative status effects from all allies.
Damage: N/A. Accuracy: 100. Stamina: 15. Cooldown: 0.
Water Cold water (Multiple enemies):
Deals moderate water damage to all enemies. Applies freeze to all enemies.
Damage: N/A. Accuracy: 95. Stamina: 24. Cooldown: 2.
Special Strong tide (Single enemy):
Deals large water damage. Applies drowned to one enemy for three turns.
Damage: 50. Accuracy: 95. Stamina: 24. Cooldown: 1.
Group Three:
Water Deadly Riptide (Multiple enemies):
Deals heavy water damage to all enemies. Applies drowned and freeze to all enemies.
Damage: 45. Accuracy: 95. Stamina: 30. Cooldown: 3.
Special Two sides of one storm (Multiple allies/enemies):
Applies stun to all enemies twice. Applies double damage to all allies for two turns.
Applies stamina regeneration to all allies for three turns.
Damage: N/A. Accuracy: 95/100. Stamina: 35. Cooldown: 3.
Water Healthy spring (Multiple allies):
Heals all allies by 60%. Removes negative effects from all allies.
Damage: N/A. Accuracy: 100. Stamina: 30. Cooldown: 2.
Ultimate Protection from the waves (Multiple allies):
Heals all allies by 50%.
Applies regeneration, stamina regeneration and a 50% shield to all allies for two turns.
Damage: N/A. Accuracy: 200. Stamina: 0. Cooldown: 0.
Suggested moveset:
Full Supporter: Healthy spring, Two sides of one storm, Defensive water, Pond memories/Revitalising spring.
Supporter/Cursor: Healthy spring, Two sides of one storm, Deadly riptide, Cold water.
Inspiration art (Made by MondoVisuals on Pintrest)
Monster No.3: Globule
General information:
Name: Globule.
Element: Thunder (Weak to Earth, strong against Water).
Class: Legendary.
Books: Spirit.
Description: Globule is the spirit of all thunderstorms presents on Earth at any given moment. It has the power to completely control all the skies, lands and seas.
Statistics (At level 100):
Power: 3465
Health: 26820
Speed: 3542
Stamina: 140
Maximum Gold/minute: 155
Relic Slots: Staff, Mask.
Trait: Immunity to shock.
Combat role: Controller.
Obtainability:
Available during the Weather Systems Maze Event.
Moveset:
Default:
Physical Stormy growl (Single enemy):
Deals low physical damage.
Damage: 25. Accuracy: 100. Stamina: 13. Cooldown: 0.
Thunder Directed Strike (Single enemy):
Deals low thunder damage. Shocks target for two turns.
Damage: 30. Accuracy: 95. Stamina: 15. Cooldown: 0.
Group One:
Thunder Flash of light (Multiple enemies):
Deals low thunder damage to all enemies. Blinds all enemies for two turns.
Damage: 30. Accuracy: 95. Stamina: 20. Cooldown: 1.
Thunder Beam of thunder (Single enemy):
Deals moderate thunder damage to one enemy. Shocks and burns one enemy for three turns.
Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 1.
Special Heavy winds (Multiple enemies):
Deals moderate thunder damage to all enemies. 50% chance of stunning each individual enemy.
Damage: 30. Accuracy: 95. Stamina: 22. Cooldown: 0.
Group Two:
Special Shocked ground (Multiple enemies):
Deals moderate thunder damage to all enemies. Shocks all enemies for two turns.
Damage: 35. Accuracy: 95. Stamina: 22. Cooldown: 1.
Thunder Heavy thunder (Multiple enemies):
Deals moderate thunder damage to all enemies. Blinds and burns all enemies for two turns.
Damage: 35. Accuracy: 95. Stamina: 24. Cooldown: 1.
Special Gust of wind (Single enemy):
Applies evasion to itself for two turns. Gains an extra turn.
Damage: 35. Accuracy: 95. Stamina: 20. Cooldown: 3.
Group Three:
Thunder Count your seconds (Multiple enemies):
Deals moderate thunder damage to all enemies. Stuns all enemies twice.
Damage: 35. Accuracy: 95. Stamina: 26. Cooldown: 2.
Special Electrostatic signals (Multiple enemies):
Deals moderate thunder damage to all enemies. Shocks all enemies for three turns.
Removes positive effects from all enemies.
Damage: 35. Accuracy: 95. Stamina: 35. Cooldown: 3.
Thunder The blinding shot (Multiple enemies):
Applies mega blind to all enemies for one turn. Gains an extra turn.
Damage: N/A. Accuracy: 95. Stamina: 30. Cooldown: 3.
Ultimate A million bolts a second (Multiple enemies):
Deals heavy thunder damage to all enemies.
Applies shock, burning and blindness to all enemies for three turns.
Damage: 40. Accuracy: 200. Stamina: 0. Cooldown: 0.
Suggested moveset:
Full Controller: The blinding bolt, Electrostatic signals, Count your seconds, Heavy thunder.
Controller/Evader: The blinding bolt, Count your seconds, Electrostatic Signals, Gust of Wind.