A few days ago mythics were introduced into the game as an attempt to fix all of the problems with the meta and the gap between f2p and p2w players.
Will this work? Yes, it probably will. But it was still a terrible way to fix these issues. A year from now when there's lots of mythics, legendaries will be almost pointless to have. Players that spent so much money getting level 130 legendaries spent their money for nothing...
Or did they? I came up with ideas that are fair to the meta and all the types of players.
My first and favorite idea is to keep the mythics how they are, but remake some legendary monsters' skills (The monsters in the meta and maybe some older ones that nobody bothered to level up :D) and promote them to mythic.
My second idea is to once again keep the mythics how they are, but add ways to increase the legendaries' level cap to 135 or 140.
My third idea is to completely scrap the mythics idea or nerf them. Make all of the mythics into legendaries and remake the skills of all the legendaries that are in the meta.
My fourth and final idea is to separate mythics and legendaries completely. What I mean by this is, for example, some wars could be legendaries only and other wars could be mythics only. Or some battles in PVP could be with legendaries and others could be with mythics.
I really hope this post gets noticed. I like what the idea of adding mythics was aiming for, but this just wasn't the right way to do it. Thank you for reading this:)