With the new mythics on the rise, I've been quite toxic recently. This post isn't meant to be that. It's meant to give constructive criticisms and express the concerns the community has.
Thanks for reading
Concerns and Suggestions : By TechnoPat/Legendary
Money loss for players
As many know, tons of players love to spend money on the game to get monsters. This new update, I feel, neglects these players. Since Legendaries will be likely made obsolete later on (I explain why later on in this post), they essentially lose the money they spent expecting meta monsters.
Solution? I feel that players should be able to extract Forsakens or elites for Mythical amber to get at least some of what they paid back. As for Warmasters, I feel that they could maybe be buffed to fit in? Not entirely sure what to do about them, they required a lot of grinding for some players to get, and they deserve to be compensated. Maybe a Warmaster Rework later on. After all, they're supposed to be some of the most powerful monsters.
How can we be guaranteed this will be any different?
SP created Mythicals to hard reset the meta and to increase the longevity of the game. However, Social point hasn't shown control over monsters and their power, as shown in the past for years, especially with the likes of Pumpseed and the Forsakens. How can we be guranteed this is any different?
Social Point has to really discipline themselves. Instead of making more powerful and powerful monsters, they need to make unique and intuitive monsters. I also feel they should have monthly balance patches, and maybe rework some Mythicals to be more powerful.
A potentially bigger free to play gap?
So even though the Mythical Amber dungeons supposedly make Mythical's more accesable for Free to play, and decrease the gap between F2P and PTW, it doesn't seem like it. With Calculations, it'll take anywhere from 4-6 months to rank a Mythic to rank 5 with the dungeons. By then, with ML trends, there'll be around 15-30 new mythics by then, meaning you'll be way behind. Also, P2W players can buy offers, which means the Mythics actually severely increase the gap.
Basically, I feel that they should, like the other heroic dungeons, create more tiers. Like a node for rank 1, 2, 3, 4 and 5 Mythic amber nodes, so that it'll be faster for free to plays to get ambers.
Legendaries will eventually be made obsolete
Again, unless SP can discipline themselves, Legendaries will eventually be made obsolete. Even though SP says that through playtests, the best teams consist of Legendaries and Mythics, that's only with the Coming soon and present Mythics. Eventually, it seems likely that they'll kick the high gear and make mythics to replace the NER Area dodgers, the Anticipators, and the tanks. (Armor Claw already outclasses Koralle in use of Taunt+AD!)
Either we need a way to compensate our current Elites and Forsakens, or again, SP needs to discipline themselves with the making of their monsters.
Alternative to releasing Mythics : Make new and more intuitive Legendaries, and release monthly balance patches for the Legendaries to keep the meta new and fresh.
Well, thanks for reading! I really hope SP sees all of these and considers them.