Hello everyone and welcome to my 70th analysis, this time featuring Captain Copperbeard.
Overview: Copperbeard's trait gives him immunity to 2 of the 3 main deny methods, and he has a way of combating CD Activation as well. His damage output is also very notable, and he can Stun all enemies too. These allow Copperbeard to adapt into a variety of unwanted situations effectively. However, he is very vulnerable to Precision modifiers, Stamina Drain and Possession.

-Blakely 12 Pounds
-Dead Men Tell No Tales
-Parrotaze Squad/Parrotaze/Howitzer 24 Pounds
-All Aboard!/Parrotaze/Howitzer 24 Pounds
Runes: 2 Strength 1 Speed/3 Speed
Mutant Runes: Strength&Life, Speed&Life
Relics: Swords and Traps

Build Explanation:
Blakely 12 Pounds is an AOE Stun with an acceptable 35 Base Power. Dead Men Tell No Tales is Copperbeard's most powerful attack with an added Bleeding on top. Parrotaze Squad has the golden 45 Base Power, is unresisted and it Burns all enemies. In the last slot, All Aboard! is extremely powerful against CD Activating deniers like Patient Cyber and Timerion, but it can be used to reset an ally's useful attack as well. Alternatives to the last 2 slots are Parrotaze, Copperbeard's second most powerful move that is unresisted with a Burn effect, or Howitzer 24 Pounds that is significantly weaker but Stuns the target.
2 Strength 1 Speed is the standard attacker spread, and 3 Speed can be used if you want to make him a denier - if so, don't choose Parrotaze in the last 2 slots. Both spreads use Life Mutations.

Teammate Options: There are some specific combos you can make with CD Deactivation, like using an AOE with its own element's Weakness, like Flamerion's Fire Hack, twice for massive damage. For more Teammate options, check out this article.

Countering Captain Copperbeard: For Counter options, check out this article.