1) Why don't you release all chapters for the books at same time, why there are incomplete books.
Answer mentioned that books can't be complete, as you will add to them... and monsters need to fit the book theme to be included in a book This still does NOT answer why obvious monsters that already exist and THAT FIT THE THEME have been left out till now. So yes, though the books can't be full, they are surely INCOMPLETE, and you have given NO REASON for that. Just avoided the question.
To be specific:
Why are: Akhentop (A mummy), Demise (day of the undead monster), Harusami (a zombie), Losty Ghost and Commader Alvid (Ghosts), Rador, Will razor face, Klektus (literally skeletons) NOT in UNDEAD BOOOK YET? they are the embodiment of "undead" and this is one of the earliest books. there is literally no excuse for this.
Why is "evil legions" filled with more VIPS than any other book. How is this balanced?? Why is Barbatos (literally the devil!!) is not in evil legions? Why is Brontes (a dumb brute), Deadwolf (A gambler and thief), Layth (A dictator that feeds monsters to his lions) IN GOOD LEGIONS? while monsters like Incognita, Kassia, Uther, Valgar ARE NOT in good legions though their descriptions are the embodiment of good?
Why release FAMILY book now with only 3 pages. Yeah we got it will never be as full as other books, but WHY release it NOW with only 3 , when there are a lot of monsters still that can fit in it?
-Pandalfs, Pandalfio, White Pandalf. all are family and would have given low level players options to have someone breedable.
-Bella Baal, Queen Luthien, King Dareon
-DR Victor, Thyra, Frankishtein
Why are Uther and Valgar the pure the only VIPS not in ANY books. some of us paid good money for these and now can't use them in wars.
2)Why did we increase the price of generals in the Team Shop
Your answer is you wanted the price to reflect the real strength of these monsters. We thought it was not right to keep them at same level of war coins, and that you introduced rotation and more monsters with low war coins price.
Huh? Again this does not work when you have already had them for a certain price for so long, and many people stacked on them and now have them at 120 and 130, while others will not be able to do that for a very long time, THEN YOU PUT THESE PEOPLE AGAINST EACH OTHER. You want that logic to stand then go back and reset their levels for everyone, or fix your flawed matchmaking that matches teams with 130 generals with those with 105s.
You again take the elite as the standard. The elite already got them. The price WAS NOT CHEAP for normal teams. Many still did not get them and now never will. You removed the motivation for us to get war coins!! In over a month I will be able to get 1 Atum? oh waw what will that do vs the 120 Atum I am facing from the team your system put me against?
And you said more rotation and more monsters for low war coins. Where is that?
does that mean the bodyguard that was released at1.5k then suddenly switched to 2.5k, or master skeel who has appeared there many time before, or the useless epic Donaturtle? Where are these "more monsters" for cheaper coins??
Add some variety to it please. Put some monsters we can use in the books, Noctum, Megaosteum, etc.. these are hardly top tier monsters but they'd do for the books.
3)New PVP. Why I can't see the runes of my opponents?
Your answer: "The amount of trophies is now the most representative of player's real strength and gives you an indication of winning an attack". ...
no, it most definitely is not, and whoever wrote that obviously doesn't even play the game. Trophies are an indication of that PLAYERS' ACTIVITY, how much he or she grinded for the trophies, and how lucky he has been to be shown as target for others or not that their trophies got deducted. It means nothing about their strength. My teammate has higher monsters and higher runes, but thinks the pvp is a sham, so he hasn't even bothered and his trophies are low, mine are higher, but I am definitely not stronger.
You said: "We believe that players runes level (previously displayed) do not necessarily reflect player's strength (for example you can have strong runes on weak monsters)"
Well that belief is wrong Tell me how runes are not relevant when I have a 115 thetys and the opponent has a 110 thetys, but his has higher runes than mine, so they will still go first and stamina drain my team, leading to a loss, despite mine being higher level?
and strong runes on "weak monsters" WE ALREADY SEE THE MONSTERS, we can judge if they are weak or not. but we can't see the runes! with that logic, and if trophies are truly the real indication, hide the monsters too then.
4)Battle items in PVP are not fair
"many of you sent us this feedback" How many are too many exactly? because if 50 sent you that, you have thousands who did not. I don't use them usually in pvp, but when you are blinding us and not allowing us to see our opponents runes, they can come in handy to deal with unexpected surprises. Plus this really hurts new players. When I was starting up there were many times I used them. You already increased their prices to gems. If a player wants to go up the pvp so badly that they are gonna buy an item for gems, let them!
5) Season rewards are super high (the update section starts that these Q&A ae based on most talked about topics and feedback)
Who on earth would say that? Which player in their right mind is going to say that?
no they are not super high for TWO WEEKS and for the amount of grinding it takes!
I have been grinding since it started and I am still in gold III. 150 gems and a lvl 6 rune do close to nothing for me at my level. the rune will probably go down if I gamble it and anything less than 7 is useless in our wars and I am not even in a top team. People get more gems than that in monsterwood offers.
AGAIN please do not take the elites as standard who can fly through these with their 130s and Xs who are just doing it for bragging rights.
You did a good thing here with the rewards, you made players happy, do not give them reason to complain about your greed again. Do not make us not even want to bother with it again.
Recall that thread I made "those who go to meeting, do not represent us"? My whole point was do not listen to the few who will complain to keep their lead, whose feedback is selfish and hurts the majority. if you lower pvp rewards for the mid and lower leagues you will be doing just that.
Your answer: we frequently do happy hours that give you 50% reduction of hatching time ...
No you do not do it "frequently", and when you do it's 30% not 50%.
and you never do it when there is a breeding event! which is the whole reason players are asking for this.
Player feedback asked you to lower hatching and breeding time for monsters, that you completely ignored and posted an update patting yourselves on the back that you lowered hatching/breeding time for some monsters some weeks ago. which in fact did absolutely nothing substantial: you basically introduced random epics in breeding events with times as long as legends, then decreased them.... so what? that's like someone saying hey I will take your 10$ then give you 4$, be grateful. You fixed an unfair thing you made, you did not improve anything. I clarified all this in this thread: https://forums.socialpointgames.com/topic/1139/the-breeding-hatching-balance-what-did-it-do-exactly
If you do not want to add any means for players to reduce hatching time then please:
DECREASE HATCHING AND BREEDING TIME ON RARE AND UC METALS: why on earth does a rare metal take ONE DAY 2 HOURS to HATCH compared to an epic of 1 day 13 hrs. compare to other rares from other elements like thunder 5 or 2 hrs.
Decrease hatching time on COMMONS: GENIE TAKES 17 HRS, LIGHT SPIRIT TAKES 23 HOURS!!! METALASAUR TAKES a DAY 2 HOURS!!! (Same as a metal uc and rare and only 11 hours less than an epic!!) THAT IS NUTS. that's what we wanted you to fix!!
I did not even bother with many of the breeding events after the first 3 17 HOUR GENIES!! you got no gems from me in those events.
Whereas Shallinar for example, whose breeding event had fair outputs on fail, I am still buying her till today and promoting her to 120 because I got her in the breeding event. You catch more flies with honey than vinegar. Breeding events have become not worth the hassle for many of us that we just ignore it. that can't be good for neither you or us. I am never going to buy a Petro Loa for example because I didn't get him. Had I gotten him to 105 from breeding event I would definitely consider buying more to rank him, lowering hatching times for the commons, and ucs and rares by products would definitely encourage us to try more in the breeding events, but no we are not gonna gem our way through a dozen 17 hr genies!
7) Why did you choose 50 war coins as min requirement for the race.
Good luck with that, NO MATTER what restrictions you put, teams will find a way to bypass that and keep jumping if they are put in a completely unfair pool. Fix the root cause not the symptoms. Don't put my team with top 10 teams that gem their way through nodes to 50+ laps, before we can blink and we won't consider jumping.
Don't make the race a "who can enter their credit card number faster" race, and teams won't have to jump.
Stop matching teams based on war coin, match them according to MP and spending patterns. Otherwise really whatever you do people will find a way to bypass it, remove the reason why they have to. Rework the races, there has been many useful suggestions on how to do that.
Topics not addressed in Q&A
self runes coming back in team shop?