Hello everyone and welcome to my 77th analysis, this time featuring Blob.
Overview: Blob can do good damage and has a very high Speed stat for an attacker. In addition to this, most of his attacks drain a notable amount of Stamina from the target, making them useful for denying the target if he can't kill them. However, his trait is extremely underwhelming and he is extremely fragile.

-Liquid Shards
-Fluid Smash
-Liquid Strokes
-Wet Shards/Fluid Slam/Liquid Slaps
Runes: 2 Strength 1 Speed/2 Speed 1 Strength
Mutant Rune options: Strength&Life, Speed&Life
Relics: Traps

Build Explanation:
Liquid Shards' Base Power is on the brink of usability at 30, but it drains 50% Stamina from all enemies. Fluid Smash has pitiful power for a single target attack but it drains 100% Stamina from the target, and it's used in case you need to deny a monster. Liquid Strokes is Blob's strongest attack that also drains 50% of its target's Stamina. For the last slot, Wet Shards is the second strongest attack Blob has and it drains 25% of the target's Stamina in addition to applying Stamina Leak to it, which pairs nicely with Blob's fighting style. Fluid Slam is an alternative if you value the Damage Boost it offers, as it also has a nice Base Power. Liquid Slaps can also be used here if you're afraid of your opponent's CD Activating monsters if they have any.
2 Strength 1 Speed focuses on damage and 2 Speed 1 Strength instead focuses on his denying potential, since he can keep a monster occupied for a long time. In both sets, Life Mutations are ideal, since his Trait covers Stamina and Blob's Life is extremely low.

Teammate Options: Using deniers that utilize Stamina Drain, like Wangzhou and General Thetys, are good teammates to make his Stamina Draining even more effective. For more Teammate options, check out this article.

Countering Blob: For Counter options, check out this article.