• Role and elements:
    Nature support monster with regeneration skills

  • Relics:
    Banner - staff

  • Condition to obtain:
    Natural protective labyrinth

*Book :
Legion of Good - Adventurers - Superheroes

  • Skills:

-Basic :

● [Natural Staff] = Deals moderate nature damage to an enemy, heals itself by 10%
(Stamina: 22 - Cooldown: 0)

● [For Me] = Deal moderate nature damage to one enemy, heals all allies by 5%
(Endurance: 30 - Cooldown: 0)

  • Tier 1:

● [Restoration] = Restores 20% health and 25% stamina to all allies
(Endurance: 36 - Cooldown: 1)

● [Stop] = Apply negate healing to all enemies
(Endurance: 30 - Cooldown: 2)

-tier 2:

● [I said stop!] = Deal moderate light damage to all enemies, apply negate healing to all enemies
(Stamina: 40 - Cooldown: 3)

● [No need] = heals itself by 50%, applies increased healing to itself
(Stamina: 57 - Cooldown: 3)

-Tier 3:

● [Healing Eye] = Restores 100% health and stamina to an ally, removes 100% stamina from itself
(Stamina: 45 - Cooldown: 4)

● [Good] = Removes all negative status effects from itself, give 1 extra turn to itself
(Stamina: 70 - Cooldown: 3)

-Special :

● [Ally's Revenge] = Resurrect an ally with 100% of life, apply triple damage to an ally, and evasion to all allies

  • trait:
    -Rank 0: immune to burns
    -Rank 1: + immune to cooldown activation
    -Rank 3: + SC = Evasion

  • Description:
    Jomkal is a protector of the jungle, but also from different the natural place, he fight against legions of fire with only one ally: Kolanta, Because to his healing skills, he makes his allies even more resistant. Zahra, Nature's Warmaster hired him to become with them, he accepted it, he is now with them

Jomkal is a nature support monster with regeneration skills, many of his skills can heal allies, regenerate their stamina, and even restore an ally with full health and stamina. He have a evolving trait : at rank 0, it is immune to burning, at rank 1, it is immune to the cooldown activation, and at rank 3, it obtains a Status casters, applies evasion to itself at the start of the battle.