• Role and elements:
    Metal support monsters and attacker with reverse tortures and tortures

  • Relics:
    Banner - Banner

  • Condition to obtain:
    Zel Tale

*Book :
Legion of good - families - adventurers

  • Skills:
  • Basic :

● [Flag bearer] = Deal low metal damage to an enemy (Stamina: 12 - Cooldown: 0)

  • tier 1:

● [I'm a flag bearer] = Deal moderate metal damage to an enemy, apply bleeds to an enemy
(Stamina: 27 - Cooldown: 0)

● [Giant flag] = removes all negative status effects from itself, applies reverse torture to itself
(Stamina: 33 - Cooldown: 2)

-Tier 2:

● [Claw] = Deals heavy metal damage to an enemy, applies bleeding and daze to an enemy
(Stamina: 30 - Cooldown: 1)

● [In the mountains] = applies quicksand and daze to all enemies
(Stamina: 30 - Cooldown: 2)

-Palier 3:

● [Warning] = Removes negative effects from all allies, applies reverse torture to all allies
(Endurance: 40 - Cooldown: 3)

● [Metallic Blow] = Deal massive metal damage to an enemy (Stamina: 37 - Cooldown: 2)

  • Special:

● [Banner Trap] = Deals very heavy metal damage to all enemies, removes all negative status effects and applies reverse torture to all allies

  • Trait :
    -Rank 0: hardened
    -Rank 1: + immune to daze
    -Rank 3: + immune to stun

*Description:
Zel is a gift from Babari to Remntar after having made him a beautiful devastating axe, Babari please him very much and gave the mythical amber to Remntar. Remntar always wanted to have a companion, helping him in his work, and so that Zel was born, he is a very formidable banner-bearer in combat, and very kind on other occasions

Zel is a metal support monster and attacker with tortures, he tortures his enemies to deals damage. He's also the first monster to have an all-new positive effect: Reverse Torture = Each torture effect restores 3% health instead of dealing damage. His trait is upgradeable: at rank 0, he is hardened, immune to daze at rank 1, and immune to stun at rank 3