• Role and elements:
    Earth tank and attacker with taunt and shields

  • Relic:
    Armor - Armor

  • Condition to obtain:
    Quest day

*book :
Evil Legion - Villain - Adventurers - Spirit

  • Skills:

-Basics:

● [Golem Spirit] = Deal heavy earth damage to an enemy (Stamina: 10 - Cooldown: 0)

● [Golem Fist] = deals low earth damage to all enemies (Stamina: 22 - Cooldown: 0)

  • tier 1:

● [Elder] = Apply a 50% shield to itself
(Stamina: 0 - Cooldown: 0)

● [and primitive] = Removes all negative status effects from itself, applies 33% shield to itself
(Stamina: 22 - Cooldown: 0)

-Tier 2:

● [Golem Punch] = Deal heavy earth damage to an enemy, apply quicksand to an enemy
(Stamina: 30 - Cooldown: 0)

● [Sands] = apply quicksand and shield block to all enemies (Stamina: 45 - Cooldown: 2)

-Tier 3:

● [Massive Shield] = Apply 100% shield and taunt to itself
(Stamina: 50 - Cooldown: 2)

● [What is this?] = Deal heavy earth damage to all enemies, apply quicksand and shield block to all enemies
(Stamina: 60 - Cooldown: 3)

-Special:

● [Gole-nardo] = Deals heavy earth damage to all enemies, applies Shield block to all enemies, applies 100% shield to all allies

  • Attribute:
    -Rank 0: immunity against burn
    -Rank 1: Immunity against torture (- immune to burns)
    -Rank 3: + taunt

  • Description:
    Gorlem, the guardian who protects Dunn Ra's temple after years, but when Dunn Ra leaves the temple, she tells Gorlem that she will leave this temple for him, or be free, Gorlem prefers the 2nd option. Gorlem has spent his life destroying villages, temples, and more. Gorlem's freedom is dangerous

Gorlem is a tank, and at the same time attacker, with taunt, several shields, reaching up to 100%, and torturing his enemies with quicksand, he can also break their shields. Gorlem have a evolving trait, at rank 0, he is immune to burn, immune to torture at rank 1, he gains taunt at rank 3