@Clackers said in Remove stamina, and use cooldowns instead:
After you have used a monster in a dungeon etc., it has a 3hr cooldown before you can use it again. However, you can still progress the dungeons as long as you have many other monsters that fit the restriction.
Does this not meet the needs of F2P and P2W players?
I assume you are referring to dungeons other than the Survival dungeon which already works similar to this. However, that said, given the new rules for dungeons, your idea will only help really high end players and penalize others. For example, if the dungeon rule was metal, I have 6 level 100 legendaries and the same for Water and Dark. But for Thunder, I only have 3. For light I have 4, but really only two are attackers. Likewise many of my legendaries are breedable. I find they are rather wimpy in comparison to other legendaries, so they would require more careful use in running them. Lastly, I don't have a lot of time to play this game. I love the autoplay feature. It is probably the best feature in the game. This change to me, would make autoplay not work as well because a) after I used my best monsters things would slowly go downhill and b) autoplay now does not "require" me to change my team, but I would have to now.
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