When you look at Groomer, you may think he's just so basic and nothing too special at all, and you'd be 100% right. He's one of the most boring dudes in the Monster universe, that is until he discovered a massive rock made of pure cosmic energy. He tried to crack it with his axe, it released a humungous amount of powder towards his whole body, he became muscular, strong, and most of all, not boring anymore! He now goes on adventures and utilizes his powers everyday to calm his need of having fun.
Groomer is an Earth Attacker with extra turn skills. With the right combo, he can chain up to 4 attacks in one turn! He can also regenerate stamina to keep attacking for a longer duration. Groomer has Blind Immunity at rank 0, he gains Sunburn Immunity at rank 1, and at rank 3, he gains Stamina Regeneration at the start of every battle.
R0 - Blind Immunity
R1 - Sunburn Immunity
R3 - SC: Stamina Regeneration
Adventurers, Spirits, Cosmic Era
Free Legends Pass
Deals moderate Earth damage to one enemy.
(35 Damage/22 Stamina/0 Cooldown)
Applies Damage Boost and Life Regeneration to itself. Requires cooldown.
(0 Damage/32 Stamina/1 Cooldown)
Deals moderate Earth damage to one enemy. Gives 1 extra turn to itself. Requires cooldown.
(35 Damage/51 Stamina/2 Cooldown)
Deals low Earth damage to all enemies. Applies Poison to all enemies. Requires cooldown.
(25 Damage/35 Stamina/1 Cooldown)
Applies Mechanical Hater to itself. Gives 1 extra turn to itself. Requires cooldown.
(0 Damage/42 Stamina/3 Cooldown)
Deals heavy Special damage to one enemy. Applies Daze and Bleed to one enemy. Requires cooldown.
(45 Damage/33 Stamina/1 Cooldown)
Deals moderate Special damage to one enemy. Applies Stun to one enemy. Applies Stamina Regeneration of Stamina to itself. Requires cooldown.
(30 Damage/49 Stamina/3 Cooldown)
Deals moderate Light damage to one enemy. Applies Blind to one enemt. Gives 1 extra turn to itself. Requires cooldown.
(30 Damage/69 Stamina/3 Cooldown)
Never A Lasher:
Applies Pyrophobic Shield to all allies. Applies True Vision to all allies. Gives 1 extra turn to itself.