Description:
Hiroim was in the middle of a war against a powerful empire. All of his allies are being killed, but he didn't give up, he continued to attack the enemies until he was striked from the back, leaving him paralyzed. Hiroim has eventually died, but after a few hours, the Distant Star exploded, launching a large beam of pure cosmic energy towards him. As it hit his corpse, causing him to levitate slowly, it brought him back to life, with renewed powers and a stronger weapon: The Island Crusher's Shield. Hiroim is now ready for a rematch!
Hiroim the Island Crusher is an Earth tank with access to Shields, healing and some Damage. He can apply a 50% Shield and Life Regeneration to his allies, or a 100% Life Shield and Positive Effects Protection to himself. Hiroim the Island Crusher has an evolving trait: he has Taunt at rank 0, he gains immunity to Sunburn at rank 1, and gains the Status Caster: MegaTaunt at rank 3.
Stats:
7799 Power
79662 Life
5687 Speed
Trait:
R0 - Taunt
R1 - Sunburn Immunity
R3 - SC: MegaTaunt
Relics:
Shield/Sword
Books:
Undead, Good Legions, Cosmic Era
Obtainable From:
Tenacious Army Marathon
[Basic Attacks]
Hiroim Bash:
Deals moderate Earth damage to one enemy. Applies a 25% life Shield to itself.
(35 Damage/22 Stamina/0 Cooldown)
Under Cover:
Applies a 30% life Shield to all allies.
(0 Damage/0 Stamina/0 Cooldown)
[Tier 1]
Sand-Rock Walls:
Deals moderate Special damage to one enemy. Applies a 33% life Shield to all allies. Requires cooldown.
(40 Damage/27 Stamina/1 Cooldown)
Re-forged:
Removes all negative status effects from itself. Applies Life Regeneration to itself. Requires cooldown.
(0 Damage/39 Stamina/2 Cooldown)
[Tier 2]
Quaking Slam:
Deals heavy Earth damage to one enemy. Applies Quicksands to one enemy. Heals itself by 33%. Requires cooldown.
(50 Damage/44 Stamina/3 Cooldown)
Behind The Rocks:
Applies a 50% life Shield and Life Regeneration to all allies. Requires cooldown.
(0 Damage/57 Stamina/3 Cooldown)
[Tier 3]
Wall of Tenaciousness:
Applies a 75% life Shield and Positive Effects Protection to itself. Requires cooldown.
(0 Damage/68 Stamina/3 Cooldown)
Absolute Protection:
Applies MegaTaunt and a 100% Damage Mirror to itself. Requires cooldown.
(0 Damage/75 Stamina/3 Cooldown)
[Special Attack]
Ancient Restoration:
Removes all negative status effects from all allies. Applies a 100% life Shield to all allies. Heals all allies by 100%.