We all know Attuned and Energized traits are almost useless. Since there has been a lot more balancing lately, maybe these traits can be improved as well to make them more valuable.
Energized: gives 20% extra stamina. This doesn't really do much. It just makes the monster have 168 starting stamina instead of 140. At most it may allow it to use one move that requires 28 stamina or lower before recharging.
But most skills on energized monsters have higher stamina requirement than 28 or have too high cooldown that it requires to recharge anyway..
here are some suggestion that can make energized more useful imo: (the suggestions are independent of each other, either or.)
Gives immunity to any form of stamina leak (including that of nightmares)
Resists 50% of stamina drain. (halves the effect of stamina drain)
Example: an energized monster with full 140 stamina, when affected by Thetys stamina drain which usually drains 100%, will only be drained 50% energy, and thus still have 70 stamina out of 140.
another example: If affected by Frozen Gust of Frostbite that drains 50% it will only be drained 25%. (will still have 105 out of 140)
1 + 2 together: Gives immunity to stamina leak + resists 25% of stamina drain.
example: once affected by thetys's SD, energized monster will still have 35 stamina. (25% of 140)
Gives a permanent 25% extra energy to all allies during match.
Upon recharging fills all stamina bar.
Attuned: regains 15 energy when affected by weak type.
This is very very limited. 15 energy do nothing as most skills need 28+ stamina.
Compared to Super attuned that gives 50 energy when affected by weak types, it is quite a difference.
Imo, both traits could be consolidated into one: making attuned and super attuned the same trait that give 50 stamina once affected by weak type moves. But if that is out of the question, here are other ideas:
- Increase the 15 to 30 stamina points. This is still less than Super attuned, allowing that to be more unique, but at least will be useful to use one skill.
Other ideas that rework the trait completely:
Gains 20 stamina whenever monster takes damage regardless of attack type.
takes 5% or 10% less damage from same element attacks.
Very small chance that same type moves heal 50% of the expected damage instead of damage.
What do you think @Carlos any hope that these traits can be improved in the future?