...this is what I'm pondering on, after playing DC with high intensity for about 14 months.I know that some have been playing for years and wonder why. I'm so bored at the moment.
Ok, there are the usual hooking effects that every free to play game uses, as fear of missing out (I can't miss the mythical dragon from the new event!), acquisitiveness (I want to get every dragon / collection), investments done (money/time/effort spent), reputation/friendship (alliances, social media) etc.
But I feel that the game is lacking a long-term storyline / arc of suspense. And short-term goals should be both achievable and fun, where I see deficits too. Currently it's only my alliance that keeps me playing.
Since I hit the Master arenas, the single long-term goal for me has been building up the best fighting teams for the Master arenas. It was fun to research which dragons to get from events, breeding, dragon rescue, orbs trading. And maximizing food (therefore gold) income by planning which habitats to build/upgrade and which dragons to put in them. But this goal is just too much long-term. It's so tedious to try and get duplicates of strong dragons (which mostly means mythicals, titans, vampires, heroics) to recall for empowering. And the Arena fights are both boring (the same set of opponents in many fights) and frustrating (I deliberately lose many fights to finally get opponents that I can defeat). The combat system lacks strategic options, there are only a few very basic strategies available, like critical hits, some of the special attacks, titan shields and learning how the ai works.
The events are too repetitive and tedious, they don't keep me hooked any more. I'm not interested in collections since the rewards are not much rewarding (with the exception of the titans and vampires collections).
The number of permanent quests is limited and there are no new ones added, so I save them for when I need them for events.
Dragon Rescue was a great addition to the game! I had high hopes for Breeding Reborn, too, but am very frustrated about it at the moment.
In other games, there are daily short-term goals like fighting for your alliance or doing tasks for your alliance to win alliance coins (which gives the alliance reputation to build alliance buildings and the player coins to buy items in alliance stores).
And long-term goals like expeditions where you can get new gear or special heroes.
Why doesn't Dragon City have game elements liked these?