Okay, so I'm a fairly new player. I hear about how Timerion is a MUST HAVE monster and is one of the best supporters in the game.
I finally got him and ran him up to level 50. Then I tested him out in the adventure maps with 2 other level 50 monsters.
So far, color me unimpressed. A couple of these abilities are not as good as I expected, based on the descriptions.
Stop Time: This one is good.
Cool downs activated: Never really shuts anyone down--it just weakens most monsters, as most monsters most devastating abilities have CD's. However, some monsters still have very good 0 CD abilities and, so this ability is really hit and miss.
Looped Damage: This one doesn't seem to do very much. My monsters still take full damage during the next turn, but the attacking monster gets a small percentage of damage reflected back on them (maybe 10-20%?) Am I doing something wrong here? This is all this ability does?
Space-Time: Only works 100% if Timerion is the last to attack before the enemy attacks. If my other two monsters attack after Timerion, they won't dodge the enemies next attack. This leaves Timerion the only monster benefitting from this ability. In this situation, enemy monsters can simply attack the other two monsters after Timerion uses space time to negate it's affects. I could set up Timerion to be the slowest of the three monsters, so this ability works for everyone in the team but who wants a slow denier?
I feel like I'm committing heresy or something for questioning the value of this monster but it doesn't look like Timerion is powerful enough to be on my "A" team. His abilities are a bit odd. Maybe I just haven't figured out how to use him correctly?