Lord Darkzgul is a Dark Attacker with high damaging skills. Lord Darkzgul can boost his own damage with Triple Damage, and apply Evasion. Lord Darkzgul has an evolving trait: at rank 0, he's Immune to Blind, at rank 1, he becomes Immune to Ignite and Burn, and at rank 3, he'll cast Stun Immunity to himself at the start of the battle.

Name: Lord Darkzgul
Element: Dark
Rarity: Mythic
Generation: Corrupted

Stats 100/150
Life: 90,179 / 252,501
Speed: 6,369 / 11,464
Power: 8,712 / 19,166

Trait
R0: Immune to Blind
R1: Immune to Ignite and Burn
R3: SC: Self Stun Immunity

Lord Darkzgul's Talent: After being damaged by a skill, heals wearer by 40,000 - 380,000 points of Life. 2 uses.

Relics: Sword and Banner

Skills

Staring Slam: Deals moderate Dark damage to one enemy. Applies Nightmares to one enemy.
Flame Igniter: Deals heavy Dark damage to one enemy. Applies Ignite to one enemy. Requires cooldown.
Double Slam: Deals low Special damage to one enemy. Applies Guard Down to one enemy. Gives 1 extra turn to itself. Requires cooldown.
Boom Down: Deals moderate Special damage to all enemies. Applies Guard Down to all enemies. Requires cooldown.
I Nightmare You!: Deals moderate Dark damage to all enemies. Applies Nightmares to all enemies. Requires cooldown.
Cursing Stone: Deals very heavy Dark damage to one enemy. Applies Curse to one enemy. Applies Daze to one enemy. Requires cooldown.
Curse Slam: Deals heavy Dark damage to all enemies. Applies Curse to all enemies. Applies Daze to all enemies. Requires cooldown.
Protect The Down: Applies Triple Damage to itself. Applies Minor Damage Reduction to itself. Applies Evasion to itself. Requires cooldown.
Living Death(Special): Deals insane Dark damage to all enemies. Applies Burn, Ignite, and Curse to all enemies.