The answer to:
Why can't we use PvP defense team in team war or dungeon:
we want you to optimize your strategy, which monsters work well together etc..
I am pretty sure we can still do that, and have done that, without this limitation.
thinking about strategy and using a team in other game modes are not mutually exclusive last time I checked.
The monsters that you assign to your PVP defense team are fully dedicated to defense! they can not be used in other combats at the same time! Separate troops for separate battle fronts.
... oh I see ... it's because they are fully dedicated. That makes sense. Well I hope they still get bathroom breaks when they are on guard duty.
having flashbacks to kindergarten when the teacher would be like: "no you can't take that stuffed animal outside! its other stuffed animal friends inside would get jealous. "
still hoping this can be revisited, because even with the amount of dedication my loyal monsters have, they can get bored from having to be stuck in same game mode all day, they might go on strike or something.
What other changes are planned for PVP?
After winning an attack you will BE ABLE to face even stronger opponents and potentially win even more trophies.
We are already "able" to do that, this already happens whether we like it or not, I have to search multiple times to get someone who is anywhere near my monsters' levels, all i get are 130s with X runes in legendary 4.
How about us being able to get a match that is close to our monsters and runes? We rather have that ability.
I understand if it was one of the 3 possible matches, but it is all we are getting over and over.
season 1 and 2 matches were much more logical, I would get 2 out of 3 who were close to my level and 1 really tough one with varying trophy wins. (26, 16, 20 for example). Now I find myself depleting all my refreshes without finding a match that doesn't have a full X rune 130 thetys, 130 voltaik and whatever team speed carrier.
Possibility to watch a replay...
that's nice. I like that. though it will get old seeing 130s with Xs wiping my 115s and lvl 7 runes.
why is balancing changing from event to event?
in order to make events more challenging.. This allows players to create new strategies to get the rewards, while keeping the gameplay fun, enjoyable, and still possible to finish...
yeah it was loads of fun for us to use our food guardian and deplete our gold, and not being able to get even one monster at the end, last 72 hr challenge (unless you are lower level). It is also loads of fun to barely get any maze coins now, the strategy I came up with is just to give up on it.
I used to write maze guides, and post them here, and on fb groups, and people would share them and use them, that was fun for me, it was fun to find a strategy, the best pathway/most cost efficient in a maze . Making it impossible to even get one monster, doesn't make it fun, doesn't make us want to think of non existing strategies, it makes us give up on it.
I would understand if in a maze, you lowered coins obtained from gold collecting and increased it from breeding, with same amount. then one would have to focus on one activity more than the others.
decreasing coins obtained from all activities, is not balancing, it is handicapping.
Like what would be my strategy be? press harder? mutter "abra cadabra" before I collect? We are already doing all the activities that give the coins, on time and all, and they are still not giving any where near a decent amount.
and no mention whatsoever about the 72 hr challenge "balancing".
Super habitat: thanks.
Relics uhm. so for a monster to be usable we first had to just level it, then get it good runes, then came ranking, then we had to do it all over for the books, we are barely done with that, now we will have to get it relics too?
more things to spend gems on. :P not sure to be excited or worried for this.
In the past, in my first play through, before the runes we know today were introduced, traits were considered runes/relics. like you could give a monster a blind immunity "rune", I hope this is what this is about, and not something totally op and broken, that everyone with big pockets will get in the first week, then we have to play catch up. I'd like to give frostbite a freeze immunity trait or Burtogor blind immunity for example.