Is anyone or has anyone taken existing monsters out of say a fire habitat and put them into a habitat that holds more gold like metal? I am thinking of removing all of my fire habitats except maybe one (to hold my common) and then arranging my fire monsters by their secondary elements and leave them around the fire boost, but put them in habitats that will hold more gold. Have other people done the same thing?
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Reducing lower gold producing habitats
Post count: 12525Reputation: 7605Joined:Location: New Jersey, USAI only have one Fire left, hmmm maybe I will re-evaluate and see if I can get rid of it without getting rid of anyone.
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Reducing lower gold producing habitats
Post count: 1509Reputation: 303Joined:@Haka-Taka How do you get your monsters to +100%?
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Reducing lower gold producing habitats
Post count: 3260Reputation: 1316Joined:@Clackers
40 % comes form 4 fire gold boost , the other 60 % from my team gold runes19 May 2013 - 4 October 2018
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Reducing lower gold producing habitats
Post count: 12525Reputation: 7605Joined:Location: New Jersey, USA@Haka-Taka said in Reducing lower gold producing habitats:
@Clackers
40 % comes form 4 fire gold boost , the other 60 % from my team gold runesThat is what I am working on now, getting more or higher team gold runes on monsters to boost up their gold production.
I am a collector not a fighter, need I say more? Oh yeah....and female. ;)
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Reducing lower gold producing habitats
Post count: 1758Reputation: 527Joined:@Clackers said in Reducing lower gold producing habitats:
Your monsters get the same gold regardless of what habitat they are in. It just means that you don't have to log in to collect it as often.
Yes, but it means that overnight I will always wake up with more gold. Right now my overnight is around 20 million. I want to do whatever I can to increase that so that I can bump up my food harvesting.
Meme-master in his own mind.
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Reducing lower gold producing habitats
Post count: 1509Reputation: 303Joined:@Kaiju I only earn 40m per day. I don't really know what I am doing wrong.
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Reducing lower gold producing habitats
Post count: 587Reputation: 230Joined:@Kaiju said in Reducing lower gold producing habitats:
Yes, but it means that overnight I will always wake up with more gold. Right now my overnight is around 20 million. I want to do whatever I can to increase that so that I can bump up my food harvesting.
Best way to bump up your gold is put more monsters on legendary habitats. I think the highest non legendary habitat only gives like 80K gold, you can get that in around 4 hours.
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Reducing lower gold producing habitats
Post count: 1758Reputation: 527Joined:@Bruce-Hamilton said in Reducing lower gold producing habitats:
Best way to bump up your gold is put more monsters on legendary habitats. I think the highest non legendary habitat only gives like 80K gold, you can get that in around 4 hours.
I have done that to the extent that I can. I have started moving non-legendary habitats away from the boosts. So recently I had to move a metal habitat off of my metal island, some of the monsters had to go as well. I decided that that I would move this habitat to my fire island and move the lower end (UC and Rare) metal\fire monsters there. So that is how this whole thread got started. Now I have this one metal habitat hanging around my fire boosts because fire is the one element, I have only < 4 legendaries in. Eventually I would imagine that even this habitat will go away as I get more legendaries.
Meme-master in his own mind.
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Reducing lower gold producing habitats
Post count: 12525Reputation: 7605Joined:Location: New Jersey, USA@Bruce-Hamilton said in Reducing lower gold producing habitats:
@Kaiju said in Reducing lower gold producing habitats:
Yes, but it means that overnight I will always wake up with more gold. Right now my overnight is around 20 million. I want to do whatever I can to increase that so that I can bump up my food harvesting.
Best way to bump up your gold is put more monsters on legendary habitats. I think the highest non legendary habitat only gives like 80K gold, you can get that in around 4 hours.
Yes it would but who wants to get rid of all their non-legends when they could be used in wars, dungeons and/or breeding events??
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Reducing lower gold producing habitats
Post count: 587Reputation: 230Joined:@Nynaevelan said in Reducing lower gold producing habitats:
Yes it would but who wants to get rid of all their non-legends when they could be used in wars, dungeons and/or breeding events??
Huh? When did I say anything about getting rid of non legends?
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Reducing lower gold producing habitats
Post count: 1509Reputation: 303Joined:For example, I have - on the same island - 3 normal habitats and 4 legendary habitats for my water monsters.
Should I delete my 4 worst water monsters (in terms of gold production) and try and fit a 5th Level 2 legendary habitat in its place? Would that give me more gold overall?
I would probably be getting rid of Metaselach, Metanephrops, Razfeesh, and Arnu (all level 30).
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Reducing lower gold producing habitats
Post count: 12525Reputation: 7605Joined:Location: New Jersey, USA@Bruce-Hamilton When you said put more monsters in legendary habs...hence getting rid of them to make room for more legendary habs. It is a good plan but unfortunately you do not have a choice of putting them somewhere so you have to get rid of them. This is why I want a storage building, so I can throw them all there and fill my islands with money making legendaries. Then I can pop them out as I need them.
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Reducing lower gold producing habitats
Post count: 12525Reputation: 7605Joined:Location: New Jersey, USA@Clackers said in Reducing lower gold producing habitats:
For example, I have - on the same island - 3 normal habitats and 4 legendary habitats for my water monsters.
Should I delete my 4 worst water monsters (in terms of gold production) and try and fit a 5th Level 2 legendary habitat in its place? Would that give me more gold overall?
I would probably be getting rid of Metaselach, Metanephrops, Razfeesh, and Arnu (all level 30).
I am not recommending you get rid of anyone but....I only got rid of breedable monsters, at this point I am not getting rid of any non-breedables because I want to be able to easily replace them if I need to.
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Reducing lower gold producing habitats
Post count: 587Reputation: 230Joined:@Nynaevelan said in Reducing lower gold producing habitats:
When you said put more monsters in legendary habs...hence getting rid of them to make room for more legendary habs.
I was referring to putting monsters in habitats not already maxed out. LOL Obviously if you've been playing long enough to have 90 habitats maxed out, something would have to be sold.
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Reducing lower gold producing habitats
Post count: 1758Reputation: 527Joined:@Clackers I agree with @Nynaevelan, I would not get rid of anything. If you have room to move a habitat to another place and put a legendary in its place then I would do that IF I already have the legendaries that I need and at a level that will exceed the gold production of the habitat that I moved. When it is just one legendary that might not be enough gold, especially if it only produces 155/min. Now if we are talking about not hitting the max for the habitat, then maybe it is worth it.
Meme-master in his own mind.
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Reducing lower gold producing habitats
Post count: 112Reputation: 17Joined:Location: SloveniaI would try to reduce habitats in that order:
1.) Fire
2.) Thunder
3.) Earth
4.) WaterThose in order are the ones that can keep the least of your gold. I wouldn't want to have more than 5 of each one of those. So you end up with 20 bad habitats, and 70 good ones.
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Reducing lower gold producing habitats
Post count: 1758Reputation: 527Joined:@Simon771 Yes, from looking at the wiki that would be the order to reduce them in. I am thinking that you might not want to keep more than one of each of those habitats at some point. Alot of that decision though comes down to how they address the space problem. This super habitat they are talking about sounds VERY interesting to me. It will be interesting to see how it works.
Meme-master in his own mind.
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Reducing lower gold producing habitats
Post count: 112Reputation: 17Joined:Location: Slovenia@Kaiju Did they maybe say when can we expect that super habitat to be released?
Would be great if they would acctually add like another island, where you can put all monsters. But you need to upgrade it to add more space or something.
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Reducing lower gold producing habitats
Post count: 1758Reputation: 527Joined:@Simon771 said in Reducing lower gold producing habitats:
@Kaiju Did they maybe say when can we expect that super habitat to be released?
Would be great if they would acctually add like another island, where you can put all monsters. But you need to upgrade it to add more space or something.
No timeline on the super habitat. I hope it is not more than a month or two away, but that is wishful thinking. I have one team member that is out of space and has numerous legendaries waiting in storage. I am worried about getting stuck there as well, so I am doing all that I can to optimize my current islands before I buy the last island.
Also note that they HAVE talked about the idea of adding another island and the problem is resources. Some players are playing on low end devices and are already suffering, so they are trying to accommodate them.
Meme-master in his own mind.
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Reducing lower gold producing habitats
Post count: 112Reputation: 17Joined:Location: Slovenia@Kaiju Lets hope they will add this feature soon.
And I noticed when visiting someone level 130, that it takes some time to load all monsters. But when moving around, I don't see any lagg or slow performance.
Not sure if another island would make those things worse. -
Reducing lower gold producing habitats
Post count: 613Reputation: 192Joined:A few things.
(1) Of course you should try to place the monsters always in the "better" habitat.In order of maximum gold capacity at level 8, this is the preference:
Metal 135000
Light 90000
Dark 80000
Nature 70000
Magic 60000
Water 50000
Earth 40000
Thunder 30000
Fire 21000So all monsters that are part metal should be placed in metal. All light (but not metal) in light, and so on.
I have only one fire and thunder habitat each, as 2 habitats fit all non-legendary thunder/fire monsters.
For Earth, I think I need 2 habitats. Freetle, Bonbon, Firekong, MC Boss, Rockilla, Electrex, well OK, maybe I should move my monsters around a bit to see if I can go down to 1 earth.(2) You can get rid of breedable monsters if you want to, as you can always re-breed them. If I understand it correctly, the book entry remains. So for example if you have an Utochomp ranked to 2 stars and sell it, you can still complete dragon 1 at 2 stars without breeding him again.
For example, an Electrex can be bred in roughly 1 hour, so I would have no problems getting rid of him. Darknubis on the other hand takes 120h to breed, so I would think twice before I sell him.(3) Point 2 assumes that your legendary habitats are all at level 4. If you have reached capacity there, you should indeed consider getting rid of non-legendary monsters if you want to focus on gold production. As I'm not there yet, I will cross that bridge when I come to it
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Reducing lower gold producing habitats
Post count: 1509Reputation: 303Joined:I currently have Nautilus and Van K Mark in my water habitats. Guess I am losing gold then.
Nautilus
Van K Mark
Rexx
Hyperion
Aurinia
Nemestriborg
Pandalfio
Inknatius
Squamata
EburwinI guess I could relgate Eburwin and Aurinia to Light.
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Reducing lower gold producing habitats
Post count: 587Reputation: 230Joined:@Clackers said in Reducing lower gold producing habitats:
I currently have Nautilus and Van K Mark in my water habitats. Guess I am losing gold then.
The only way you "lose" gold is when your habitat maxes out and you're not there to collect it. Check how much each one gives you, and move monsters from the maxed habitats to those that aren't.
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Reducing lower gold producing habitats
Post count: 1758Reputation: 527Joined:@Frunobulax said in Reducing lower gold producing habitats:
Metal 135000
Light 90000
Dark 80000
Nature 70000
Magic 60000
Water 50000
Earth 40000
Thunder 30000
Fire 21000This is for everyone, not just Fruno...so if metal holds the most, then we probably want metal on our largest island right? Is the main island, the first island, the biggest? It has always looked to me like it is. Currently I have all my magic there, because I seem to have boat-loads of magic legendaries. It would seem though that maybe I should switch to metal.
Meme-master in his own mind.
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Reducing lower gold producing habitats
Post count: 1509Reputation: 303Joined:@Kaiju Just because Metal is most valuable, doesn't mean you need lots of them.
2 Metal habitats are perfect.
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Reducing lower gold producing habitats
Post count: 613Reputation: 192Joined:@Clackers said in Reducing lower gold producing habitats:
@Kaiju Just because Metal is most valuable, doesn't mean you need lots of them.
2 Metal habitats are perfect.
I think you missed the point, and suggest you re-read the thread.
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Reducing lower gold producing habitats
Post count: 613Reputation: 192Joined:@Kaiju said in Reducing lower gold producing habitats:
This is for everyone, not just Fruno...so if metal holds the most, then we probably want metal on our largest island right? Is the main island, the first island, the biggest? It has always looked to me like it is. Currently I have all my magic there, because I seem to have boat-loads of magic legendaries. It would seem though that maybe I should switch to metal.
No, not really. It's all about boosts, you can only boost so many habitats. And if a habitat is not boosted, then it doesn't matter on which island it is. For legendary habitats there is no difference in capacity.
I use smaller islands for Thunder and Earth boosts, with only legendary habitats around the boost. (I have few non-legendary Thunder and Earth habitats, and they fill quickly without boosts.) I use the large island for Fire and Nature boosts, with the Fire and Nature legendary habitats and nature Pandaken habitats to fill the island. For the remaining elements I use an island per element that holds the boosts and the both legendary and normal habitat of that element.
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Reducing lower gold producing habitats
Post count: 112Reputation: 17Joined:Location: Slovenia@Clackers Well if you can't afford to have all legendary habitats, it's best to get as many Metal as possible, since that habitat can hold the highest amount of gold.
Let's say that you have 4 monsters that have metal and fire attribute. If you put all of them on fire habitat, you will only collect 21k of gold. But if you instead sell that fire habitat and buy metal one, you will collect 135k of gold in the morning.If you are online 24/7 and collecting gold every 5min, then get whatever habitat you want. But if you only check on the game few times a day, it's better to get as many habitats as possible with high gold capacity.
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Reducing lower gold producing habitats
Post count: 613Reputation: 192Joined:@Simon771 said in Reducing lower gold producing habitats:
@Clackers Well if you can't afford to have all legendary habitats, it's best to get as many Metal as possible, since that habitat can hold the highest amount of gold.
Let's say that you have 4 monsters that have metal and fire attribute. If you put all of them on fire habitat, you will only collect 21k of gold. But if you instead sell that fire habitat and buy metal one, you will collect 135k of gold in the morning.Exactly.
If you are online 24/7 and collecting gold every 5min, then get whatever habitat you want. But if you only check on the game few times a day, it's better to get as many habitats as possible with high gold capacity.
True. But here's the "but": Most metal monsters have long breeding time and low gold production. If you want a quick start, you can very quickly build say 30 nature habitats with Pandakens. It takes much, much longer to build and fill 30 metal habitats. It takes maybe 5 minutes to breed 3 Pandakens with 2 rune slots (a bit longer if you go for 3 slots), and 8h building time, 20k gold and 5k food to get a level 4 Nature habitat.
Breeding 3 metal monsters (with arbitrary rune slots) takes 3 days, a level 4 Metal habitat is 500k gold, 10k food and 38h building time.Thus, it's a good strategy to start with a classic Panda farm to boost the economy as quickly as possible, and then to turn them into Metal habitats when you have reached the habitat limit.
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Reducing lower gold producing habitats
Post count: 112Reputation: 17Joined:Location: Slovenia@Frunobulax I used that Pandaken strategy till level 20, but now I'm starting to slowly swap those Pandakens and Nature habitats for others.
No idea what's production of gold from monsters that have metal attribute, but at high level I'm sure it will be better than those level 10 pandakens that I have now. -
Reducing lower gold producing habitats
Post count: 613Reputation: 192Joined:It really depends on how often you collect gold.
If you collect like 3 times a day, every 8 hours, the metal habitat strategy is much better.
If you collect every hour 12 times a day, nature habitats are better.There are no breedable epic metal monsters, so rare are the best out there, and they top out at 128 gpm, compared to 154 gpm for Pandakens or 224 gpm for Dragonian Beast. So quickest gold production is level 8 nature habitats with DBs at level 45, filling the habitat in 53 minutes, assuming the minimal 46% bonus (1 level 1 gold rune plus 4 boosts). 4 level 40 Pandakens with 3 team gold runes will need 70 minutes to fill a level 8 nature habitat if 4 boosts are used. (Breeding Pandakens is so easy, you can sell all that have 2 or 1 rune slots.) You can get a lower time by combining nature and fire boosts (my Panda farm is on my main island) .
For metal, best production is 4x 128gpm. Again assumiung 46% bonus, 4 level 40 rare monster will fill a level 8 metal habitat in 3 hours.
Of course, eventually your main source of income will be legendary habitats, so all this is moot, really
I am just slowly reducing my Pandaken farm when I need new legendary habitats, I never bothered to build up a real Metal farm. But I do have 7 or so Metal, Light and Dark habitats for my collection of non-legendaries, compared to only 1 or at most 2 Thunder, Fire and Earth.
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Reducing lower gold producing habitats
Post count: 1758Reputation: 527Joined:@Frunobulax said in Reducing lower gold producing habitats:
Of course, eventually your main source of income will be legendary habitats, so all this is moot, really
I am just slowly reducing my Pandaken farm when I need new legendary habitats, I never bothered to build up a real Metal farm. But I do have 7 or so Metal, Light and Dark habitats for my collection of non-legendaries, compared to only 1 or at most 2 Thunder, Fire and Earth.
Thanks for all the details of how you are doing this. It is REALLY good to hear other people's strategies and how they are moving. I never developed a gold farm and I was more interested in collecting each type of monster, since I thought there might be a breeding event I might need them for....silly me.
Still now I am at least trying to make some minor adjustments in habitats, monster placement in relation to boost location, and gold runes. I have managed to squeeze maybe a bit more than 10% out of my overnight gold production. So I look forward to being able to permanently up my food that I am farming.
Meme-master in his own mind.
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Reducing lower gold producing habitats
Post count: 112Reputation: 17Joined:Location: Slovenia@Kaiju Strategy with Pandakens isn't bad, but once you have more than 200 monsters, you will be looking at space, where to put the rest of them.
So I decided to go my own way, and just get as many unique monsters as I can possible get. Surely if I feed all of them to level 50, they will be decent source of gold income xD
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Reducing lower gold producing habitats
Post count: 1758Reputation: 527Joined:@Simon771 said in Reducing lower gold producing habitats:
@Kaiju Strategy with Pandakens isn't bad, but once you have more than 200 monsters, you will be looking at space, where to put the rest of them.
So I decided to go my own way, and just get as many unique monsters as I can possible get. Surely if I feed all of them to level 50, they will be decent source of gold income xD
I feed them to different levels: common-25, uncommon-30, rare-40, epic-45, and legendary-50. Higher if they are ranked. I spent awhile doing that with the race food I got from the last three races. Now all I have to do is any new monsters I get.
Meme-master in his own mind.
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Reducing lower gold producing habitats
Post count: 12525Reputation: 7605Joined:Location: New Jersey, USA@Kaiju Interesting, I feed all mine to max, usually during a feeding challenge. But all to the max. Wasn't there something in a recent update that you earn more, or gain more based on the level that they are?
Keep in mind I have food to spare so this works for me, plus I always need something to feed for the challenge so....
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Reducing lower gold producing habitats
Post count: 1758Reputation: 527Joined:@Nynaevelan said in Reducing lower gold producing habitats:
@Kaiju Interesting, I feed all mine to max, usually during a feeding challenge. But all to the max. Wasn't there something in a recent update that you earn more, or gain more based on the level that they are?
I think that the max gold production is still in place. I think what changed and what I have noticed is that once you rank a monster up and then level them into the ranked levels, then the gold production increases.
Meme-master in his own mind.