@Keith-Romberg said in Are Nemesis Monsters ruining the game?:
The idea of creating a monster to out do an existing overpowered monster is killing the game. It is like getting a cat to get rid of a mouse, then getting a dog to get rid of the cat, then getting a lion to get rid of the dog, then getting an elephant to get right of the lion, etc. Where does it stop?
SP really needs to come up with an idea for resetting and/or leveling the field again.
As long as players continue to buy, why should they? They will continue to bring more books, more skills that are resisted only by a small group of monsters, more nemesis monsters.
That will change only if profits go down.
I always thought a game developer should try to attract a large community, and it is much easier to find 1 million players who spend 10 bucks a month than to find 50.000 players who spend 200 bucks. You have to attract whales somehow, and you won't do that without a large community. (And whales will always spend big money.) But it seems SP is targeting the whale group, and only the whale group, recently. I don't know, maybe this is indeed the best way to generate profit, even though it is frustrating for the small-budget players. And I'm afraid the number of players is shrinking due to these changes, based on the remarks I read in chats and here.
What I would do is this: Bring back the old prices in team shop, introduce a budget deal that allows to get 30 diamonds a day for a month (say for 10 bucks), make a few more monsters breedable. Try to make the active player base grow. The whales will still have the VIP and nemesis monsters at level 130, but we'll at least have more than Vadamagma