one of my problems with ML is that fights take very long. There are some simple things that should be done to improve combat speed. Like if a monster burns to 0 health, why do we still have following animations for stunned, possessed, stamina leak and double damage?
But I'd also like to see an option "fast animations" that would speed up all animations to the double speed used in autoplay. I know the animations, I can see the status effects of a monster, why do I have to live through 5 seconds of animations before it does nothing because it is stunned? Can't we at least reduce this time to 2.5 seconds? :)