- Real-time PVP between team mates.
You can request cells, so why not request a fight with a team mate? There are no rewards or XP given, just the chance to enjoy battling and get used to your new monsters with your friends.
- Make dungeons more interesting
I have posted many ideas for dungeons, for realistically what I want to see is a dungeon with different element/book restrictions FOR EACH NODE - not the same rules for the whole dungeon (20 fights!). Start with Metal/Magic/Sea, then fight 2 might be Fire/Spirit/Spirit, fight 3 would be Magic/Undead/Rare etc..
Not does this solution give players more thinking time and enjoyment, it also encourages collecting, which is something Social Point is trying to encourage.
- Abolish Team Shop and War Coins
Somebody else made this suggestion, too, and it is about time that Team Wars victories are rewarded with gems, rather than war coins. The whole concept of the team shop is outdated now, and makes no sense. How about rewarding players and teams with gems for their performance in wars, and this in-game currency allows them to purchase monsters/items from the main shop or in sales, rather than from a very limited selection of mediocre monsters in the Team Shop.