Hello everyone and welcome to my 176th analysis, this time featuring Llum the Magical Matriarch.
Overview: Llum is, undeniably, one of the best supports in the game. Access to a multitude of moves that remove buffs from all enemies or remove debuffs from all alies in addition to applying impressive effects makes her in control of who gets buffed most of the time. Bulwark is one of the best non-SC traits a monster can have too, protecting Llum from all kinds of debuffs. As the fastest Llum and the only one with deny effects, this is her best form.

Builds:
Monsters that have access to Group 4 skills will have a slightly different build path. I will list the most viable builds for each Rank since some moves in Group 4 are pivotal to some sets' success. The monster's role will likely remain the same, however, so this won't be exhaustingly long as I won't repeat the same things.

Rank0:
Moves:
-Sabotaged Rations
-Leader Shout
-Silver Bridge
-Shut Up/Powerful Discrepancy
Runes: 3 Speed/3 Team Speed
Mutant Rune options: Speed&Life, Team Speed&Team Life
Relics: Armors and Essences

Build Explanation:
Sabotaged Rations is primarily used for the AOE buff removal, but the Stamina Leak and Special Weakness definitely do help. Leader Shout is there to clean all debuffs from your team, and restoring their health in addition to giving the Damage Boost is highly appreciated as well. Silver Bridge is a single target Sabotaged Rations to have another buff removal after enemies try to get their buffs back, and is her best weapon against Dodge Area monsters like Wyrmlad. Lastly, Shut Up is a single target Stun with good Base Power, but Powerful Discrepancy is instead an AOE Stun with 50% chance.
A 3 Speed spread allows Llum to move as often as possible to use her status effect control moves for disruption, but 3 Team Speed is also useful to speed up your allies instead.

Rank1: Magical Matriarch learns "Battlefield Speech" at this level, a move that removes all debuffs from all allies and gives the Double Damage and Precision.
Moves:
-Sabotaged Rations
-Battlefield Speech
-Silver Bridge
-Leader Shout/Shut Up/Powerful Discrepancy
Runes and Mutant Runes are the same as given above.

Build Explanation:
Battlefield Speech is a very flexible move; it can be used to boost attackers, increase the chances of status effects landing, or simply to clean your teammates of debuffs. Leader Shout can still be used on the last slot too.

Rank2: Magical Matriarch learns "Accepted Fate" at this level, a Base 50 unresisted AOE that remove all debuffs from all enemies, then applies Blind and Damage Reduction to them.
Moves:
-Sabotaged Rations/Leader Shout/Shut Up/Powerful Discrepancy
-Battlefield Speech
-Silver Bridge/Leader Shout/Shut Up/Powerful Discrepancy
-Accepted Fate
Runes and Mutant Runes are the same as given above.

Build Explanation:
With Accepted Fate, Llum gets a staggering total of 3 possible buff removal moves. Not only this, but the Blind this move inflicts acts as a soft deny which will make enemy monsters very likely to miss their status effects, especially with Llum's Bulwark. For this reason, 3 Speed becomes more noticeable at this level, though 3 Team Speed is still very good to have.

Rank3: Magical Matriarch learns "Silence, I'm Speaking" at this level, a Base 45 Magic AOE that Stuns all targets hit.
Moves:
-Silence, I'm Speaking
-Battlefield Speech
-Accepted Fate
-Silver Bridge/Leader Shout/Shut Up
Runes and Mutant Runes are the same as given above.

Build Explanation:
This Rank is where Magical Matriarch sets herself apart from the other Llum forms. With Silence, I'm Speaking, she becomes a full fledged denier now, and her Speed tier is decent for this purpose too, along with Bulwark allowing her to possibly dodge the deny effects of faster deniers.

Teammate Options: Not having an attacker with this monster would be a terrible waste, preferably one with a strong AOE to wipe the enemy out with the boost given by Battlefield Speech. For more Teammate options, check out this article.

Countering Llum the Magical Matriarch: Clearing your team of debuffs will at least rid them of Blind. Try to deny Llum with things like Stamina Drain or CD Activation to prevent her from moving at all if possible. For more Counter options, check out this article.