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Hello Dragon Master!
For some time now, we’ve checked your comments and constructive criticism in regards how the element works in battles. Some of them, perhaps don’t really make sense, do they?
We are very excited and pleased to announce that very soon, we will be introducing changes with a clear objective: make the battle system more logical, intuitive and understandable for your Dragons and for you all!
Dragon Master says: “Oh wow! Big news then! Soooo, how is it going to work??!”
DC Team: “Don’t worry! We’ve got your back Dragon Master! Let’s us share with you all information!”
How will the Battle Chart work from now on?
Check below the “New Battle Chart Rules”. Basically, the changes are based on the following criteria:
- Rule 1: Every basic element is STRONG against 2 other.
Rule 2: The corresponding relations are always weaker.
That means, for example, ICE is always weaker against Flame. Thus, Flame is always STRONG against ICE.Another example is: TERRA is always weaker against WAR. Thus, WAR is always STRONG against TERRA.!! NOTE: Of course, as for every rule, there’s an exception! LIGHT & DARK are the exceptions!
- Rule 3: Elements CAN NOT hurt themselves!
Rule 4: The RULES mentioned above do NOT apply to PURE, LEGEND nor ancient Elements!
So Pure, Legend and Ancient Elements remain as they are!
Well then, if we take that into account, we want to visually show you the results!
Check the following tables/ charts and find out!
Get ready for these changes and make sure you're the Master who wins all the battles! Would you like to practice a bit? Take our Quiz and prove your knowledge:
We really hope you all find this information useful and helps to understand and have a better overview on the New Battle Chart Rules changes! Release date: next Tuesday, October 24!
That’s all, for now, Dragon Masters.
Stay tuned and… see you back on the islands!