Hello everyone and welcome to my 194th analysis, this time featuring Undertaker.
Overview: Undertaker is cursed by terrible Base Strength and Speed stats, which hamper his role as an attacker greatly. His trait, while not bad, lacks a Hardened variant which hurts when considering his Base Speed. However, Undertaker does have a revival skill which is valuable in conserving War Coins, and even though that's the primary reason why you'd use him, it's a valid one nonetheless.

Build:
Moves:
-Dressed To Dig
-No Rest for the Wicked
-Coffin Lock
-Sepulcher Cry
Runes: 2 Strength 1 Speed
Mutant Rune options: Strength&Life, Speed&Life
Relics: Shields

Build Explanation:
Dressed To Dig heals Undertaker and gives him Double Damage, helping him patch up his damage problems. No Rest for the Wicked is Undertaker's signature move, reviving an ally with 50% Life. Coffin Lock is Undertaker's strongest attack, and it Stuns the target. Sepulcher Cry is used to have an AOE, plus the Daze and Nightmares it applies to enemies is useful to soften them up and make them recharge faster.
2 Strength 1 Speed must be used with Life Mutations despite being a bruiser to allow Undertaker to deal noticeable damage, since his Base Strength is really lacking.

Teammate Options: Stally teams with tanks and Tortures appreciate Undertaker's revival. For more Teammate options, check out this article.

Countering Undertaker: Resurrection Block monsters like Zeighar and Soul Hugger ruin Undertaker's only niche. For more Counter options, check out this article.