Hello everyone and welcome to my 197th analysis, this time featuring Keithor.
Keithor can be best described as a monster that doesn't have a single clue as to what he's doing. He has some tank features like 35k Base Life and Taunt, but he also has a Base 65 Dark based 0 CD attack and a ton of support moves like AOE heal and buff/debuff removal. Among this confusion, he is best used as a support as he is very flexible in what he can do. However, supporters and tanks are not very welcome in OP Squad(Evil Legions) unless they are very powerful.
-Smells Like Protection
Runes: 3 Team Speed
Group Performance has 1 CD, 60 Base Power and the ability to remove all buffs from all enemies. Eternal Solo heals for 50% and gives Keithor an extra turn, which can save him from death for almost free. Smells Like Protection is an extremely powerful Shield which is the same as General Atum's Armored Troops. Lastly, Drummer's Purge is good to remove all debuffs from your team and heal your allies. 3 Team Speed helps speed up your other monsters.
Teammates: Keithor is good in cases where you can't find a third member for your team due to his flexibility. Monsters with Mirror, like Igursus, are good to allow Drummer's Purge to heal your team for 60%, plus it removes any Possession on Igursus which would normally be terrible to have.
Countering Keithor: Keithor is very passive, so in the damage department you have not much to worry about. Buff removal will remove his 100% Team Shield, which is one of his biggest draws (possibly the only one).